Sonic vs Lucario

Lucario Matchup (Sonic)

Sonic vs Lucario

Sonic beats Lucario by getting ahead before Aura matters, forcing the first move in neutral, and turning stage control into repeated ledge checks instead of high-risk brawls.

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Matchup Summary (Win Condition and Game Plan)

Sonic should use movement and spin threat to make Lucario throw the first hitbox or Aura Sphere first. The matchup is much cleaner when Sonic controls the pace early instead of giving Lucario time to scale into a heavy Aura stock.
Lucario’s Jab, Up Tilt, Dash Attack, smash attacks, Neutral B, and Up B are punishable on shield by Up B (4f), OOS Uair (8f), OOS Fair (8f), OOS Nair (9f), and Grab (10f), so grounded commitments should not go unpunished.
The danger is trying to win only with speed once Lucario is already at high Aura, because one repeated landing or repeated spin timing can swing the stock instantly.
The stable win condition is to build the lead while Lucario is still weak, keep forcing him back to ledge, and deny the big mid-screen read that would let Aura take over the game.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSonic OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (+2)
Jab 25-18 | -18 | -17
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+3)
Jab 39-23 | -22 | -21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Tilt12/15-12 | -11 | -8
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+3)
Down Tilt7-9 | -7 | -5
  • Up B (4f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Smash16-28 | -25 | -21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
  • Up B (+3)
Forward Air7-6 | -6 | -5
  • Up B (4f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Back Air13-10/-10 | -9/-9 | -7/-7
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
Neutral B9 (+8)-26 | -25 | -23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Up B46-23/-31 | -22/-31 | -19/-29
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Sonic should use retreat movement and spin feints to force Lucario into committing Aura Sphere or an aerial before Lucario gets to dictate the range.
  • After blocking Lucario’s Jab, Up Tilt, Dash Attack, smash attacks, Neutral B, or Up B, answer with Up B (4f), OOS Uair (8f), OOS Fair (8f), OOS Nair (9f), or Grab (10f).
  • As Lucario’s percent rises, Sonic should avoid repeating the same landing and spin timing so Aura does not turn one read into the whole stock.
  • Sonic should prefer ledge pressure and stage resets over deep offstage guesses, keeping Lucario trapped rather than giving him the one big counterhit.

Actions to Avoid

  • Standing in front of Aura Sphere and accepting Lucario’s preferred reaction range.
  • Blocking the grounded burst options and still giving Lucario more Aura time for free.
  • Assuming pure speed is enough after Lucario already has the stronger Aura routes online.
  • Throwing away ledge pressure for deep chase routes that expose Sonic to Lucario’s comeback swing.

Reference Links

Related Pages