Sora vs Sonic

Sonic Matchup (Sora)

Sora vs Sonic

Sora vs Sonic is most stable when you stop playing directly into Sonic's Neutral Air and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Sora wants to stop Sonic’s Jab 1, Jab 2, and Jab 3 with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Sonic back outside Neutral Air and Side B to keep stage control.
In Sora vs Sonic, the stable plan is to avoid playing directly into Sonic’s Neutral Air and Side B and take the landing or ledge route before Sonic can reset.
The table shows that Sonic’s Jab 1, Jab 2, and Jab 3 can be answered by Sora’s OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Sora, Sonic’s Neutral Air and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Jab 22-16
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Jab 34-26
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt6/8-20
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Tilt6(7)/13-20
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt6-15
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Dash Attack5-38
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash18-19
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash14…-29
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash12-34
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air6-5/-6/-7
  • None
Forward Air5/7/9/11/13/15-14/-14
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Back Air13-10/-11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Uair (+3)
Up Air5/14-11/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Down Air17-17/-18
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Neutral B17—82-22 to -16
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Side B17+6 (hop)+8 (grounded, no charge)+11 (grounded, full charge)+11 (aerial, any)
  • None
Up B4-7
  • None
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Down B15/17/19/21-33
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Sora should not play directly into Sonic’s Neutral Air and Side B; wait for Sonic’s Jab 1, Jab 2, and Jab 3 and answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Sora blocks Sonic’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Sora should not mash after Sonic’s Neutral Air and Side B; take the landing route, escape route, or ledge route first.
  • Sora should finish stocks by breaking Sonic’s landing and recovery routes so Neutral Air and Side B does not get more neutral reps.

Actions to Avoid

  • Letting Sonic start the exchange on Neutral Air and Side B terms and giving Sora’s stage control away for free.
  • Having Sora block Sonic’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Sora too deep after Sonic’s Neutral Air and Side B and letting the reset punish the chase back.
  • Panicking at the ledge as Sora and simplifying Sonic’s Neutral Air and Side B-driven advantage sequence.

Reference Links

Related Pages