Terry vs Olimar

Olimar Matchup (Terry)

Terry vs Olimar

Terry vs Olimar is most stable when you stop playing directly into Olimar's Forward Smash and Up Smash, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Terry wants to stop Olimar’s Jab 1, Jab 2, and Forward Tilt with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), then force Olimar back outside Forward Smash and Up Smash to keep stage control.
In Terry vs Olimar, the stable plan is to avoid playing directly into Olimar’s Forward Smash and Up Smash and take the landing or ledge route before Olimar can reset.
The table shows that Olimar’s Jab 1, Jab 2, and Forward Tilt can be answered by Terry’s OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Terry, Olimar’s Forward Smash and Up Smash are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldTerry OOS Candidate MovesBarely Missed Moves
Jab 14-11/-10
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
Jab 24-9/-8
  • OOS Nair (7f)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up B (+2)
  • Up Smash (+2)
Forward Tilt15-10
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
Up Tilt6/8/10/12/14/16-17
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Tilt6-17
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Dash Attack8/11-21
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Smash11
Up Smash12
Down Smash10
Neutral Air7/11/15/19/23-11/-11
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+3)
Forward Air7
Back Air10
Up Air8
Down Air9
Neutral B
Side B9Purple: -6
  • None
  • OOS Nair (+1)
Up B
Down B2 (Start of Super Armor)

Win Condition Checklist

  • Terry should not play directly into Olimar’s Forward Smash and Up Smash; wait for Olimar’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • After Terry blocks Olimar’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f) immediately.
  • Terry should not mash after Olimar’s Forward Smash and Up Smash; take the landing route, escape route, or ledge route first.
  • Terry should finish stocks by breaking Olimar’s landing and recovery routes so Forward Smash and Up Smash does not get more neutral reps.

Actions to Avoid

  • Letting Olimar start the exchange on Forward Smash and Up Smash terms and giving Terry’s stage control away for free.
  • Having Terry block Olimar’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • Sending Terry too deep after Olimar’s Forward Smash and Up Smash and letting the reset punish the chase back.
  • Panicking at the ledge as Terry and simplifying Olimar’s Forward Smash and Up Smash-driven advantage sequence.

Reference Links

Related Pages