Matchup Summary (Win Condition and Game Plan)
Toon Link wants to stop Simon’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), then force Simon back outside Rapid Jab and Forward Air to keep stage control.
In Toon Link vs Simon, the stable plan is to avoid playing directly into Simon’s Rapid Jab and Forward Air and take the landing or ledge route before Simon can reset.
The table shows that Simon’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Toon Link’s Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Toon Link, Simon’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Toon Link OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
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| Jab 2 | 3 | -23 |
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| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
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| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
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| Dash Attack | 10/13/16/19/22/24 | -26 |
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| Forward Smash | 24 | -28/-26 |
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| Up Smash | 16 | -27/-26 |
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| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Toon Link should not play directly into Simon’s Rapid Jab and Forward Air; wait for Simon’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
- After Toon Link blocks Simon’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f) immediately.
- Toon Link should not mash after Simon’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Toon Link should finish stocks by breaking Simon’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Simon start the exchange on Rapid Jab and Forward Air terms and giving Toon Link’s stage control away for free.
- Having Toon Link block Simon’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
- Sending Toon Link too deep after Simon’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Toon Link and simplifying Simon’s Rapid Jab and Forward Air-driven advantage sequence.