Matchup Summary (Win Condition and Game Plan)
Villager wants to stop Greninja’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), then force Greninja back outside Rapid Jab and Neutral Air to keep stage control.
In Villager vs Greninja, the stable plan is to avoid playing directly into Greninja’s Rapid Jab and Neutral Air and take the landing or ledge route before Greninja can reset.
The table shows that Greninja’s Jab 1, Jab 2, and Jab 3 can be answered by Villager’s OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Villager, Greninja’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Villager OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -15 |
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| Jab 2 | 3 | -15 |
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| Jab 3 | 5 | -26 |
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| Rapid Jab | 5/8/11/14… | — | ||
| Rapid Jab Finisher | 4 | -39 |
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| Forward Tilt | 10 | -14/-14 |
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| Up Tilt | 9 | -18 |
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| Down Tilt | 5 | -12 |
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| Dash Attack | 7 | -13 |
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| Forward Smash | 13 | -26 |
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| Up Smash | 12/18 | -23 |
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| Down Smash | 11 | -29 |
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| Neutral Air | 12 | -2/-4 |
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| Forward Air | 16 | -6 |
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| Back Air | 5/7/11 | -8/-7 |
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| Up Air | 7/10/13/16/19/22 | -12/-12 |
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| Down Air | 17 | -16 |
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| Neutral B | 20—60 | -18 to -13 |
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| Side B | 24(+5) | -29/-28 |
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| Up B | 19 | — | ||
| Down B (1) | 8 (Start of Counter) | — | ||
| Down B (2) | 19 | -33/-32 |
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| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Villager should not play directly into Greninja’s Rapid Jab and Neutral Air; wait for Greninja’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
- After Villager blocks Greninja’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f) immediately.
- Villager should not mash after Greninja’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Villager should finish stocks by breaking Greninja’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Greninja start the exchange on Rapid Jab and Neutral Air terms and giving Villager’s stage control away for free.
- Having Villager block Greninja’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
- Sending Villager too deep after Greninja’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Villager and simplifying Greninja’s Rapid Jab and Neutral Air-driven advantage sequence.