Matchup Summary (Win Condition and Game Plan)
King Dedede tries to stop horizontal movement with Gordo and long hammer hitboxes, then cash out with bair, up tilt, and smash attacks once you are cornered. The more Wario accepts a grounded midrange trade, the more his shorter reach loses out and the more dangerous Dedede’s ledge pressure becomes.
Even so, Wario is well built to make those big swings whiff. His air mobility lets him drift around the tips of Dedede’s walling moves, and Dedede’s large body gives Wario reliable reward from nair, fair, down tilt, and grab starters. Instead of freezing in front of Gordo, Wario should vary his jump path and use Chomp to remove it when needed so Dedede cannot keep rebuilding the same midrange.
The frame table also shows that jab 1-2, forward tilt, up tilt, down tilt, dash attack, every smash attack, fair, uair, dair, side B, up B, and down B are all heavily punishable by up B (6f) or OOS nair (7f). Even bair can be answered by up B or OOS nair, so one good shield on Dedede’s landing or panic swing often flips the whole turn back to Wario.
KOs are more reliable when Wario wins air scrambles, carries Dedede to the ledge, and uses bair plus Waft pressure to pin down jumps. Dedede’s recovery is durable rather than short, so it is usually better to hold the position for up B landing or ledge coverage than to overextend offstage and let him reverse the situation.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 10 | -18 |
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| Jab 2 | 11 | -13 |
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| Rapid Jab | 5/8/11… | — | ||
| Rapid Jab Finisher | 4 | -41 |
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| Forward Tilt | 12/16/20/23 | -21 |
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| Up Tilt | 7 | -21/-23 |
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| Down Tilt | 6 | -21 |
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| Dash Attack | 26 | -26 |
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| Forward Smash | 40 | ?/-/-18/-25 |
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| Up Smash | 17 | -39 |
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| Down Smash | 14 | -31/-23 |
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| Neutral Air | 7 | -4/-6 |
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| Forward Air | 13 | -13 |
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| Back Air | 17 | -7 |
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| Up Air | 10/12/14/16/18/20/22/24 | -10 |
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| Down Air | 22 | -13/-14 |
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| Neutral B | 14 | — | ||
| Side B | 29 | -21/-11/-17 |
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| Up B | 69 | -46 |
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| Down B (1) | 10(+17) | -39 to -24 |
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| Down B (2) | 10 | -26 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Do not stand in front of Gordo for too long. Approach with changing air drift, and use Chomp to remove it only when that lets you slow down Dedede’s next setup.
- After blocking jab 1-2, forward tilt, up tilt, down tilt, dash attack, every smash attack, fair, uair, dair, side B, up B, or down B, default to up B (6f) or OOS nair (7f) and push the punish into a combo on Dedede’s large body.
- If you block bair, answer with up B (6f) or OOS nair (7f) so Dedede cannot throw out one of his main KO tools for free.
- Do not force the KO in center stage. Use nair, fair, down tilt, and grab to carry him first, then stack ledge pressure and Waft threat.
- Prioritize the spacing that lets you wait for up B landing and ledge options, and finish onstage instead of chasing too deep.
Actions to Avoid
- Do not keep retreating on the ground just because of Gordo and give Dedede free control of hammer tip range and the ledge.
- Do not force a sloppy retaliation after tipper forward tilt or fair and run straight into up tilt or bair.
- Do not stall the game only waiting for Waft and let Dedede win too many heavy-hitting ledge exchanges in the meantime.
- Do not overcommit to deep edgeguards and get your position reversed by Dedede’s multiple jumps or up B landing hitbox.