Matchup Summary (Win Condition and Game Plan)
Wii Fit Trainer is built around midrange setup with Sun Salutation, Header, and Deep Breathing, while Snake wants to slow the game with grenades, C4, Nikita, and heavy close-range buttons once you overextend.
Because of that, the matchup gets worse if Wii Fit simply camps in place. You want to show charge, keep walking, and mix in Header so Snake has to re-place explosives from new spots and hold grenade pull while reacting to your movement.
Snake’s air movement and landing are the real weak points, so once you force him up, the payoff comes from Uair, Bair, Up B, Up Smash, and ledge pressure, with Deep Breathing only taken when he cannot immediately throw explosives or Nikita back into the interaction.
What loses the matchup is giving him free setup time, missing punishable tilts and aerials, and overchasing offstage into grenade, Bair, or C4 reversals.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wii Fit Trainer OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -8 |
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| Jab 2 | 4 | -16 |
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| Jab 3 | 8 | -32 |
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| Forward Tilt (1) | 4 | -22 |
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| Forward Tilt (2) | 8 | -22/-22/-21 |
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| Up Tilt | 6 | -18/** |
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| Down Tilt | 6 | -13 |
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| Dash Attack | 5 | -26/** |
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| Forward Smash | 41 | -18 |
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| Up Smash | 11/35 | -39/+1 |
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| Down Smash | 8/20 | -28/-14 |
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| Neutral Air | 10/18/26/36 | -14/-11 |
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| Forward Air | 23 | -14/-14 |
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| Back Air | 7 | -13/-14/-15/-15 |
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| Up Air | 10 | -10/-11 |
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| Down Air | 3/10/17/25 | -17/-18/-16 |
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| Neutral B | 1 (Grenade Pull) | — | ||
| Side B | 41 | -19/-14 |
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| Up B | — | — | ||
| Down B | 9 | — | ||
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Do not stand still just charging. Mix walking and Header around Sun Salutation so Snake keeps having to re-place grenade and C4 positions.
- After blocking Jab 2, Forward Tilt (1)(2), Up Tilt, Down Tilt, Dash Attack, Forward Smash, Nair, Fair, Bair, Dair, and Side B, take the shortest punish first with Up B, Bair, Uair, grab, or Up Smash.
- Once Snake is airborne, prioritize juggling and landing traps, and only use Deep Breathing when he is offstage or high enough that immediate grenade or Nikita pressure is delayed.
- Finish stocks more often through Header at ledge, Bair, Dair, and Uair against Cypher routes from above than through reckless deep edgeguards.
Actions to Avoid
- Accepting a static long-range standoff and handing Snake free time to organize grenade, C4, and Nikita.
- Letting punishable Forward Tilts, Down Tilts, Nairs, or Bairs go by and allowing his close-range pressure to loop.
- Using Deep Breathing from obvious timing or spacing where explosives or Nikita can immediately interrupt it.
- Chasing too deep offstage and making your own recovery more vulnerable than Snake’s because of grenade trades, Bair, or C4 reversals.