Young Link vs Duck Hunt

Duck Hunt Matchup (Young Link)

Young Link vs Duck Hunt

Young Link wants to keep moving through the projectile war, using his own arrows and boomerang as approach signals so Duck Hunt never gets to hide behind repeated setup.

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Matchup Summary (Win Condition and Game Plan)

Duck Hunt can build layered zoning with can and gunman, but Young Link still has a strong answer because his own projectile set naturally lets him advance behind it instead of playing a static camping game. The key is to aim at Duck Hunt’s body more than the can. Use arrow, boomerang, and bomb to interrupt setup timing, then step forward immediately into nair, fair, or grab when Duck Hunt pauses to manage the projectile wall. That close-range payoff is real. Duck Hunt’s forward tilt, up tilt, down tilt, dash attack, smash attacks, bair, uair, and dair all leave shield-punish opportunities for Young Link’s nair, Up B, or up smash, so once you get in, the frame data helps keep the dog from escaping cleanly. The main trap is overreacting to can with predictable high jumps. If Duck Hunt starts reading those routes with fair or bair, the matchup resets. Stay grounded more often, keep the ledge focus on Duck Hunt’s actual getup space, and let bomb coverage clean up the final stock.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldYoung Link OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Jab 25-19
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Jab 36-21
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Tilt8-15
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+1)
  • OOS Fair (+2)
Up Tilt7-13
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+3)
Down Tilt6-13
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+3)
Dash Attack10-23
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Smash17/23/29-30
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Up Smash12/20/28-22
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Down Smash12/20/28-24
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Neutral Air6-5/-7
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Forward Air7-5/-6/-6
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Back Air7-9/-10
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (+1)
  • Up Smash (+1)
Up Air6/12/20-9/-8
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (+1)
  • Grab (+2)
  • Up Smash (+2)
Down Air14/20-12/-11
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Fire arrow or boomerang with the intent to move in behind them, not just to trade projectiles from full screen
  • Pressure Duck Hunt’s body and setup timing instead of tunneling on every can interaction
  • Punish forward tilt, up tilt, down tilt, dash attack, smash attacks, bair, uair, and dair on shield with nair, Up B, or up smash
  • At the ledge, track where Duck Hunt wants to rise or roll and place bomb or aerial coverage there before worrying about the can

Actions to Avoid

  • Spending every neutral exchange only batting the can around and never taking space
  • Staying at long range long enough for Duck Hunt to re-establish can and gunman without pressure
  • Jumping predictably over can and getting intercepted by fair or bair

Reference Links

Related Pages