Matchup Summary (Win Condition and Game Plan)
Duck Hunt can build layered zoning with can and gunman, but Young Link still has a strong answer because his own projectile set naturally lets him advance behind it instead of playing a static camping game. The key is to aim at Duck Hunt’s body more than the can. Use arrow, boomerang, and bomb to interrupt setup timing, then step forward immediately into nair, fair, or grab when Duck Hunt pauses to manage the projectile wall. That close-range payoff is real. Duck Hunt’s forward tilt, up tilt, down tilt, dash attack, smash attacks, bair, uair, and dair all leave shield-punish opportunities for Young Link’s nair, Up B, or up smash, so once you get in, the frame data helps keep the dog from escaping cleanly. The main trap is overreacting to can with predictable high jumps. If Duck Hunt starts reading those routes with fair or bair, the matchup resets. Stay grounded more often, keep the ledge focus on Duck Hunt’s actual getup space, and let bomb coverage clean up the final stock.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Young Link OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -18 |
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| Jab 2 | 5 | -19 |
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| Jab 3 | 6 | -21 |
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| Rapid Jab | 5/7/9/… | — | ||
| Rapid Jab Finisher | 5 | -36 |
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| Forward Tilt | 8 | -15 |
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| Up Tilt | 7 | -13 |
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| Down Tilt | 6 | -13 |
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| Dash Attack | 10 | -23 |
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| Forward Smash | 17/23/29 | -30 |
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| Up Smash | 12/20/28 | -22 |
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| Down Smash | 12/20/28 | -24 |
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| Neutral Air | 6 | -5/-7 |
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| Forward Air | 7 | -5/-6/-6 |
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| Back Air | 7 | -9/-10 |
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| Up Air | 6/12/20 | -9/-8 |
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| Down Air | 14/20 | -12/-11 |
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| Neutral B | 1 / 16 / 1—2 | — | ||
| Side B | 17 | — | ||
| Up B | — | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Fire arrow or boomerang with the intent to move in behind them, not just to trade projectiles from full screen
- Pressure Duck Hunt’s body and setup timing instead of tunneling on every can interaction
- Punish forward tilt, up tilt, down tilt, dash attack, smash attacks, bair, uair, and dair on shield with nair, Up B, or up smash
- At the ledge, track where Duck Hunt wants to rise or roll and place bomb or aerial coverage there before worrying about the can
Actions to Avoid
- Spending every neutral exchange only batting the can around and never taking space
- Staying at long range long enough for Duck Hunt to re-establish can and gunman without pressure
- Jumping predictably over can and getting intercepted by fair or bair