Zero Suit Samus vs Mii Swordfighter

Mii Swordfighter Matchup (Zero Suit Samus)

Zero Suit Samus vs Mii Swordfighter

Zero Suit Samus vs Mii Swordfighter is most stable when Zero Suit Samus uses mobility to shift where the sword is placed, punishes the jab string and larger grounded swings with Up B, and keeps the matchup in landing traps.

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Matchup Summary (Win Condition and Game Plan)

Zero Suit Samus wants to punish Mii Swordfighter’s Jab 1-3, Forward Tilt, Up Tilt, Dash Attack, smashes, Forward Air, and Down Air with Up B (6f) and OOS Uair (9f), then immediately turn those blocks into landing pressure.
In Zero Suit Samus vs Mii Swordfighter, challenging the sword head-on is weaker than shifting the placement with walk, dash, Zair, and Nair so the horizontal swing whiffs first.
The table shows that Mii Swordfighter’s Down Tilt is directly punishable by Up B (6f), while Jab 2, Jab 3, Forward Air, Down Air, and Dash Attack can be answered by Up B (6f) or OOS Uair (9f), so the close-range defense is clearly mapped out.
Because shallow Neutral Air, Back Air, and Up Air are harder to hit back immediately, it is more important to hold shield, reset movement with Flip Jump and dash, and catch the next landing spot than to force a scramble.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZero Suit Samus OOS Candidate MovesBarely Missed Moves
Jab 16-9
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Jab 26-12
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (+1)
Jab 36-26
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Tilt10-16
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (+1)
Up Tilt8-17
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Tilt5-6
  • Up B (6f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Dash Attack9-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Smash15-34/-34/-33
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Smash11/14/21-32
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Smash7/15-38/-28
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Neutral Air10-5
  • None
  • Up B (+1)
Forward Air12/16/21-10/-9
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Back Air10-4
  • None
  • Up B (+2)
Up Air11-4/-6
  • None
  • Up B (+2)
Down Air14…-11
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (+2)
Up B (1)13/42-37
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up B (2)15/19/22/25/28/31/34-38
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up B (3)8-57 to -53
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up B (4)8/16/22/26/31/38/47**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Zero Suit Samus should use Zair, Nair, and walk movement to shift the sword spacing and make Forward Tilt or Dash Attack hit from the wrong place.
  • After blocking Mii Swordfighter’s Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, Forward Air, or Down Air, prioritize Up B (6f) or OOS Uair (9f).
  • When shallow Neutral Air, Back Air, or Up Air touches shield, do not mash back; use Flip Jump and run speed to follow the landing and take the next opening.
  • Finish stocks from ledge pressure and repeated juggle traps so Mii Swordfighter does not keep resetting the midrange sword wall.

Actions to Avoid

  • Jumping straight into the sword tip and taking unnecessary hits from Forward Tilt or Forward Air spacing.
  • Blocking the jab string or Dash Attack and still giving Mii Swordfighter another grounded setup because Up B was not used.
  • Forcing a swing after shallow Neutral Air or Back Air and getting clipped by the next anti-scramble option.
  • Burning jump or Flip Jump too early at the corner and making the ledge sequence predictable.

Reference Links

Related Pages