Bayonetta vs Peach

Peach Matchup (Bayonetta)

Bayonetta vs Peach

Bayonetta vs Peach is about not freezing in front of low float pressure, then forcing a landing and carrying Peach to the corner off Up B starts.

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Matchup Summary (Win Condition and Game Plan)

Peach can lock down the same-height lane with low float fair, bair, nair, and turnip pulls, so Bayonetta gets blown up quickly if she tries to force contact with After Burner Kick or high jumps straight into that space. The matchup gets much worse when you simply stop and shield in front of float, because several of Peach’s pressure buttons are too safe to punish immediately.
But Peach’s ground mobility and vertical recovery are not exceptional, and her grounded commitments leave real openings when they are actually stopped. The frame table shows that Jab 1-2, forward tilt, up tilt, down tilt, Dash Attack, the smash attacks, fair, bair, and Side B are all punishable by Up B (6f), with Grab (10f) and OOS Fair (10f) also reaching when Peach is close enough. Bayonetta is much more stable when she makes Peach land or swing on the ground first, then starts the carry from Up B instead of contesting float head-on.
By contrast, nair, uair, and dair are very safe, so you cannot treat every blocked float aerial as a real shield punish. After those safer hits, reposition with movement, Bat Within routes, and landing tracking, then challenge the end of float or the retreat instead of mashing back immediately. Since Bayonetta’s raw kill power is still limited, the match is steadier when you win by repeated carry and ledge pressure rather than by fishing in center stage.
Your most reliable finishes come from ledge bair, up smash, Witch Time, and catching umbrella or float landings. Peach’s horizontal recovery is strong but her vertical recovery is only average, so do not chase too deep into turnip or fair reversals. Keep the edgeguard shallow and make her landing spot smaller from the ledge first.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Jab 22-23
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt7-22/-21
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Up Tilt9-20/-18
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+3)
Down Tilt8-8
  • Up B (6f)
  • Grab (+2)
  • OOS Fair (+2)
Dash Attack6/17-14
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
Forward Smash15-20/-21/-18
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+3)
Up Smash14-20/-19
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+2)
Down Smash6/10/14/18/22/26/30-21
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Neutral Air5-2/-4
  • None
Forward Air16-8/-8
  • Up B (6f)
  • Grab (+2)
  • OOS Fair (+2)
Back Air6-6/-8
  • Up B (6f)
Up Air10/15-4/-4
  • None
  • Up B (+2)
Down Air12/18/24/30-6/-5
  • None
  • Up B (+1)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Side B (2)13-13
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not stand in front of low float for too long. Use short waits and ground movement to make Peach land or swing on the ground first, then start from Up B.
  • Punish Jab 1-2, forward tilt, up tilt, down tilt, Dash Attack, the smash attacks, fair, bair, and Side B on shield with Up B (6f), and add Grab (10f) or OOS Fair (10f) when spacing allows.
  • After blocking safer nair, uair, or dair float pressure, do not force an in-place punish; track the float end, back drift, and landing instead and convert on the second touch.
  • Once Peach is airborne, do not let her drift back to center for free. Use uair, bair, and movement to narrow the way down and keep carrying her toward ledge.
  • At kill percent, prefer ledge control over deep edgeguards: bair, up smash, Witch Time, and umbrella landing traps are the stable finishers.

Actions to Avoid

  • Going straight into the same-height lane where low float fair and bair are already waiting.
  • Swinging back in place after every blocked nair, uair, or dair and losing the turn to float cancel drift or retreat.
  • Stopping the first approach but then giving Peach time to rebuild turnip and float pressure instead of following the landing.
  • Chasing too deep offstage into turnip, fair, or umbrella reversals and throwing away the ledge trap.

Reference Links

Related Pages