Bayonetta vs Robin

Robin Matchup (Bayonetta)

Bayonetta vs Robin

Bayonetta vs Robin is a matchup where Bayonetta needs to stay outside Robin's spell-and-sword lanes, punish slow commitments, and keep Robin pinned at the ledge.

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Matchup Summary (Win Condition and Game Plan)

Robin can lock down midrange with Thunder, Arcfire, and Levin Sword, so charging straight in usually gets stopped first.
Bayonetta should use her air mobility to drift around the outer lanes and re-approach off whiffs and set play openings.
If Robin keeps Levin Sword pressure, Nosferatu healing, and ledge control online, Bayonetta’s strings get broken too easily.
Once Robin starts spending tome and Levin Sword durability, repeated landings and ledge traps let Bayonetta keep momentum.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab 14-24
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Jab 25-26
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Jab 36-23
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Rapid Jab4/6/8…
Rapid Jab Finisher5-39
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt9-15
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+3)
Up Tilt6-20
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+1)
Down Tilt7-8
  • Up B (6f)
  • Grab (+2)
  • OOS Fair (+2)
Dash Attack8-23
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Smash16-30/-34
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Up Smash12-33/-30/-33
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down Smash16-28/-34
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Neutral Air7/20-6/-8
  • Up B (6f)
Forward Air12-6/-8
  • Up B (6f)
Back Air9-6/-8/-7
  • Up B (6f)
Up Air10-6/-8/-7
  • Up B (6f)
Down Air13-12/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (+2)
Neutral B8/8/8-12/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (+2)
Side B17+13
  • None
Up B8/28
Down B15**
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Read the placement of Thunder and Arcfire, then drift around them instead of challenging head-on.
  • Use Up B or Grab to punish whiffs, weak close-range situations after shield, and slow ledge options.
  • After Robin spends Levin Sword, stop forcing finishers and keep stacking ledge pressure and landing traps.
  • Call out Elwind’s return path early and intercept the recovery route before Robin gets back to stage.

Actions to Avoid

  • Throwing out aerials straight into Thunder or Arcfire.
  • Trying to force close-range punishes on Levin Sword or high-commitment smash attacks without a real opening.
  • Continuing to advance before Robin has spent any resources, which lets both spells and sword play stay fully online.
  • Backing off too much at the ledge and giving up edgeguard and ledgetrap pressure.

Reference Links

Related Pages