Bowser vs Snake

Snake Matchup (Bowser)

Bowser vs Snake

Matchup notes and the full move frame quick reference for Bowser vs Snake.

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Matchup Summary (Win Condition and Game Plan)

Snake’s grenades, C4, and Nikita line up well against Bowser’s large hurtbox, so the matchup gets worse the longer Bowser lets Snake sit back and prepare. Snake also converts hard off juggles and ledge traps, so playing passively into repeated explosives usually favors Snake.

Still, the close-range fight itself is strong for Bowser. If he gets onto Snake’s body with up-B out of shield, Flying Slam, nair, or fair, he can smother grenade pulls, catch panic movement, and push the exchange all the way to ledge very quickly.

The win condition is to stop trying to clear every explosive and instead claim space with walk-shield and short hops until Bowser reaches Snake himself. Once Snake is cornered, Bowser can cash out fast by reading grenade-based escapes and covering them with fair, down smash, and Flying Slam. Giving up pace for too much long-range Flame Breath usually just hands Snake more setup time.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser OOS Candidate MovesBarely Missed Moves
Jab 13-8
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
Jab 24-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
Jab 38-32
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Forward Tilt (1)4-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Forward Tilt (2)8-22/-22/-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Up Tilt6-18/**
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (+2)
Down Tilt6-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (+1)
  • Up Smash (+3)
Dash Attack5-26/**
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Forward Smash41-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (+2)
Up Smash11/35-39/+1
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Down Smash8/20-28/-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (+2)
Neutral Air10/18/26/36-14/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Forward Air23-14/-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (+2)
Back Air7-13/-14/-15/-15
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (+1)
  • Up Smash (+3)
Up Air10-10/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
Down Air3/10/17/25-17/-18/-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
Neutral B1 (Grenade Pull)
Side B41-19/-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (+2)
Up B
Down B9
Grab8
Dash Grab11
Pivot Grab9

Win Condition Checklist

  • In center stage, do not chase every explosive; walk, shield, and short hop forward until Bowser reaches Snake’s body
  • At close range, prioritize up-B punishes, Flying Slam, and nair pressure so Snake has less room to pull grenades safely
  • At ledge, cover spot dodge and jump escapes with fair and down smash, and mix in Flying Slam when Snake turtles in shield
  • When sent offstage, grab ledge quickly and avoid giving Snake long Nikita or bair edgeguard sequences

Actions to Avoid

  • Spending too much time on long-range Flame Breath and giving Snake free grenade and C4 setup windows
  • Jumping over every grenade on autopilot and feeding Snake anti-airs plus landing traps
  • Chasing too deep offstage for an early kill and letting Nikita or reverse bair break Bowser’s own recovery

Reference Links

Related Pages