Bowser Jr. vs Luigi

Luigi Matchup (Bowser Jr.)

Bowser Jr. vs Luigi

Bowser Jr. vs Luigi is about stopping the walk-in with Mechakoopa and cannon pressure, then cashing out ledge control without ever giving Luigi the grounded grab scramble.

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Matchup Summary (Win Condition and Game Plan)

This matchup becomes dangerous the moment Luigi gets to walk into grounded grab range and threaten his usual close-range damage and Up B kills. Bowser Jr. has the tools to scatter that approach with setup, but the character is much less comfortable in point-blank scrambles and while defending offstage, so the structure of the neutral matters more than chasing raw hits.
Bowser Jr. does best by using Mechakoopa, cannonball, and pullback movement to block the line Luigi wants to walk behind fireball, then mixing in fair, uair, or cart only after that path is already narrowed. Raw cart is much easier for Luigi to swat with Up B or nair, so it should function as the payoff after setup rather than the entire plan by itself.
The frame table shows Jab 1-3, Forward Tilt, Up Tilt, Dash Attack, every smash attack, Neutral B, Side B, Up B (1), and Down B are all punishable mainly through Up Smash (7f), OOS Uair (9f), or Grab/OOS Nair (10f). By contrast, Down Tilt, Nair, Bair, Uair, and Zair are not stable immediate shield-punish spots, so trying to swing after each of those only helps Luigi get another entry.
Kills are most repeatable when Bowser Jr. turns one touch into uair pressure and ledge trapping, then uses Mechakoopa, fair, and up smash to narrow the getup tree until Luigi’s weak recovery has to show. Overchasing offstage is especially bad here because Bowser Jr.’s own post-Up-B exposure can throw away a winning position.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser Jr. OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Jab 23-12
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Bair (+3)
Jab 36-19
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Forward Tilt5-18
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Tilt5-15
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (+2)
  • OOS Dair (+3)
Down Tilt5-2
  • None
Dash Attack4/8/12/16/25-17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Forward Smash12-18
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Smash9-20
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Smash6/14-20/-12
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Bair (+3)
Neutral Air3-3/-5
  • None
Forward Air7-9
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+1)
Back Air6-5/-6
  • None
  • Up Smash (+2)
Up Air5-2/-4
  • None
Down Air10-8/-8
  • Up Smash (7f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Z Air14-2
  • None
Neutral B17-17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Side B22-23 to -13/-10
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+3)
Up B (1)8-79/-99
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up B (2)6**
Down B10…/40-40
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Use Mechakoopa, cannonball, and pullback movement to stop Luigi from walking in behind fireball, and do not spend long stretches in the grounded range where grab starters become real.
  • After blocking Jab 1-3, Forward Tilt, Up Tilt, Dash Attack, any smash attack, Neutral B, Side B, Up B (1), or Down B, take the listed punish with Up Smash (7f), OOS Uair (9f), or Grab/OOS Nair (10f).
  • After blocking Down Tilt, Nair, Bair, Uair, or Zair, do not force the immediate punish. Cover the pullback and landing instead with Mechakoopa, fair, or renewed setup.
  • Use cart as the payoff after setup, not as a raw neutral skip into Luigi’s Up B and nair space.
  • Build kills through landing pressure and ledge control, using uair, Mechakoopa, fair, and up smash to force Luigi’s recovery weakness to appear.

Actions to Avoid

  • Chasing Luigi on the ground and volunteering for the exact grab, jab, and nair scramble where his damage swings start.
  • Trying to shield punish Down Tilt, Nair, Bair, Uair, and Zair every time and turning a non-guaranteed spot into another fresh entry for Luigi.
  • Throwing out raw cart without setup and getting stuffed by Up B or nair before your offense ever begins.
  • Overchasing offstage and exposing Bowser Jr.’s own post-Up-B weakness instead of finishing the stock from ledge control.

Reference Links

Related Pages