Byleth vs Min Min

Min Min Matchup (Byleth)

Byleth vs Min Min

Byleth vs Min Min is about refusing repeated front-facing arm pressure, punishing the arm endlag with Up B and long aerials, and turning a few openings into real kill pressure.

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Matchup Summary (Win Condition and Game Plan)

Byleth vs Min Min gets worse if you keep contesting her in the same horizontal lane, but Byleth’s punish game is far heavier once the arm extension or landing is finally caught. The key is to stop staying directly in front of Min Min and instead vary jump height, drift timing, and grounded shield movement until Up B, Nair, Fair, or grab can actually reach. Min Min is much weaker when forced to land or defend at close range, so after the first opening, Byleth should extend with Uair and ledge pressure rather than forcing an immediate kill swing. If you spend too much time shooting arrows or swinging the axe from far away, you only make the pace easier for Min Min, so those tools should support your advance rather than replace it.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldByleth OOS Candidate MovesBarely Missed Moves
Jab 15-15
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (+1)
Jab 28-20
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Jab 36-23
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Rapid Jab6/8/10…
Rapid Jab Finisher7-28
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt (1)14-31
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt (2)14-29
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt (3)14-31
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt (4)14-30 — -34
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Up Tilt5-31/-30/-29
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down Tilt10-18/-17
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Dash Attack7-23
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Forward Smash (1)16 (40)-32/-29/-30 (-35)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Smash (2)16 (40)-31/-31/-29 (-34)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Smash (3)16 (26)-32/-31
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Smash (4)16-28 — -34
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Up Smash8-35/-34
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down Smash6-33/-32
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Neutral Air (1)10-8
  • None
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
Neutral Air (2)10-6
  • None
  • OOS Nair (+3)
  • Up B (+3)
Neutral Air (3)8-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Neutral Air (4)14-7
  • None
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Up Air7-5
  • None
Down Air15//-20
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Up B (1)****
Up B (2)12-31
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down B1**
Grab18
Dash Grab18
Pivot Grab18

Win Condition Checklist

  • Mix jump height, empty drift, and walking shield so Min Min cannot keep placing arms at one predictable level
  • Punish blocked arm swings, Up Tilt, Dash Attack, and the landing from Up B with Up B starters or aerials whenever the window appears
  • After getting in once, keep attacking above Min Min with Uair, Up Tilt, and repeated landing traps instead of cashing out too early
  • At the ledge, center pressure on Bair and tipped Down Tilt so jump and roll both stay threatened

Actions to Avoid

  • Standing directly in front of Min Min and repeatedly taking arm pressure at the same height
  • Replacing forward movement with too many axe swings or arrows from far away and letting the wall stabilize
  • Forcing a kill option immediately after one opening and giving Min Min room to reset with a defensive escape or Up B

Reference Links

Related Pages