Byleth vs Pyra

Pyra Matchup (Byleth)

Byleth vs Pyra

Byleth vs Pyra is most stable when Byleth forces the first whiff at tip range, takes shield punishes cleanly, and closes stocks through ledge pressure instead of direct trades.

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Matchup Summary (Win Condition and Game Plan)

Pyra’s raw damage and kill power are huge, but her run speed and move cadence are still slow enough that Byleth can control the pace by staying at spear and sword tip range and making her swing first into empty space. Instead of brawling straight in front of her, Byleth should keep backing up with fair, forward tilt, and Neutral B to pin down landing spots and forward movement, then punish the shield or jump Pyra is forced to choose.
The table shows that forward tilt, down tilt, fair, bair, and dair are all punishable on shield by Up B (9f) or OOS nair (9f), while her jab strings, up tilt, dash attack, smash attacks, and Up B become punishable by grab (10f) and stronger follow-ups. Pyra becomes much heavier once she has to respect shield because she does not have many truly safe pressure tools, so the defense here works best when Byleth is selective about which moves to block rather than constantly trying to escape close range.
Kills are more repeatable when Byleth uses Pyra’s slower landing and linear recovery to push her to ledge, then covers the exits with bair, uair, forward tilt, and charged Neutral B. If Byleth overreaches into Side B or tries to force an answer on deep dair every time, one wrong trade can put him directly into Pyra’s kill windows, so any spot without a clean punish should turn into landing and recovery coverage instead.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldByleth OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Bair (+2)
Jab 25-23
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Jab 35-24
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt12-10/-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Up Tilt11-19
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Down Tilt9-11/-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Dash Attack17-18
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Forward Smash20-34
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Up Smash15/17-47/-40
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down Smash12/18-26/-28/-20/-22
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Neutral Air11-11/-11
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+2)
Forward Air11-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Back Air16-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Up Air13-4
  • None
Down Air17-9/-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+2)
Side B14/16…74**
Up B13/41-48
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Stay at spear and sword tip range, and use retreating fair, forward tilt, and Neutral B to make Pyra commit to horizontal movement or jumps first.
  • After blocking forward tilt, down tilt, fair, bair, or dair, take the guaranteed punish with Up B (9f) or OOS nair (9f) instead of letting Pyra reset.
  • After blocking jab strings, up tilt, dash attack, smash attacks, or Up B, cash out with grab (10f), OOS uair (13f), or up smash (13f) whenever spacing allows.
  • Build kills through ledge pressure rather than center-stage guesses, using bair, uair, forward tilt, and charged Neutral B to cover ledge jump and neutral getup together.
  • When Side B or high aerial drift is not directly punishable, do not force an immediate answer. Cover the next landing or recovery route and deny Pyra the explosive second hit instead.

Actions to Avoid

  • Swinging first right in front of Pyra and taking her long-range, high-damage whiff punish head-on.
  • Repeating shallow aerial pressure into shield and handing Pyra an easy Up B or up smash punish at point-blank range.
  • Trying to challenge every Side B or high landing immediately and getting clipped by the explosion or bair on the way in.
  • Overchasing offstage for an early stock and letting Pyra’s recovery hitbox or reversal scramble Byleth’s own stage control.

Reference Links

Related Pages