Chrom vs Donkey Kong

Donkey Kong Matchup (Chrom)

Chrom vs Donkey Kong

Chrom vs. Donkey Kong is fundamentally about touching the big body first, keeping the landing trap going after the launch, and strictly denying the only real swingbacks from grab and back air.

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Matchup Summary (Win Condition and Game Plan)

Chrom can punish Donkey Kong’s large hurtbox well with tipper forward air, down tilt, and up tilt, and once Donkey Kong is airborne it becomes much easier to restrict his lateral movement.
On the other hand, Donkey Kong’s grab and back air can flip the whole match in one sequence, so the key is to avoid letting the central scramble drag on and instead push the fight toward the ledge.
For KOs, it is more stable to keep collecting with landing traps and then finish with back air and up smash at the ledge rather than overextending offstage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldChrom OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Jab 24-20
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt7-19/-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up Tilt5-24
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Tilt6-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Dash Attack9-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Forward Smash22-17/-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Up Smash14-22
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash11-32
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air10-5/-6
  • None
  • OOS Uair (+3)
Forward Air18-12/-11/-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Back Air7-6/-7
  • None
  • OOS Uair (+2)
  • OOS Nair (+3)
Up Air6-10
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Down Air14-8/-9
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Bair (+3)
Neutral B19(+7)-33 to -19
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Side B20-32
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up B19/25/32/40/49/55/62-37
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down B12/23-15
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Touch first from the ground and do not stay too long in Donkey Kong’s grab range.
  • After the launch, carry him toward the ledge and keep cutting off his landing options instead of letting him re-enter center stage.
  • Limit offstage pressure to one clean attempt and do not underestimate his recovery drift.

Actions to Avoid

  • Hovering in the range where grab and back air can turn the game around.
  • Getting greedy with up-B edgeguards offstage and losing your own position.
  • Spamming smashes just because he is heavy and getting punished back.

Reference Links

Related Pages