Chrom vs Lucario

Lucario Matchup (Chrom)

Chrom vs Lucario

Chrom vs. Lucario is most important before Aura gets out of hand: keep launching him with sword pressure, carry it to the ledge, and refuse to let the match become a long game.

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Matchup Summary (Win Condition and Game Plan)

Lucario’s comeback power rises with Aura, but in the early game Chrom’s forward air, neutral air, and up tilt are usually faster, which gives him a long window to touch first and carry Lucario to the ledge.
Rather than dealing with Aura Sphere head-on, it fits better to use low-risk approaches to start pressure, keep the landing traps going, and avoid letting the match drag on.
For KOs, it is more stable to land back air and up smash at the ledge and end the stock before high-Aura reversal tools become relevant.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldChrom OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Jab 25-18 | -18 | -17
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Jab 39-23 | -22 | -21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt12/15-12 | -11 | -8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Bair (+3)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Down Tilt7-9 | -7 | -5
  • None
  • OOS Uair (+3)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash16-28 | -25 | -21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
Forward Air7-6 | -6 | -5
  • None
  • OOS Uair (+3)
Back Air13-10/-10 | -9/-9 | -7/-7
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
  • Up B (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
  • Up B (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Bair (+3)
Neutral B9 (+8)-26 | -25 | -23
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Up B46-23/-31 | -22/-31 | -19/-29
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not let Aura Sphere pull you out of center stage; walk into sword range first.
  • Preempt Lucario’s landing spot and keep up air and up smash flowing.
  • When Aura is high, avoid whiffing big moves and prioritize ledge pressure and recycling the stock advantage.

Actions to Avoid

  • Waiting too long and giving Lucario time to build Aura.
  • Swinging the sword repeatedly without reading his punish angles.
  • Overchasing offstage and giving him the chance to reverse the stock with back air or a turnaround option.

Reference Links

Related Pages