Chrom vs Pikachu

Pikachu Matchup (Chrom)

Chrom vs Pikachu

Chrom vs Pikachu is won by not overreacting to low profiling and Thunder Jolt, controlling the ground with sword range first, and cashing out at the ledge instead of offstage.

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Matchup Summary (Win Condition and Game Plan)

This matchup swings on whether Pikachu keeps making Chrom’s sword miss with low profiling, Thunder Jolt, and Quick Attack movement, or whether Chrom stays patient on the ground and pushes Pikachu to the ledge with raw range.
Pikachu’s small hurtbox, fast movement, and strong edgeguarding punish Chrom heavily for jumping too much or overcommitting in the air. At the same time, Pikachu’s actual range is short, and many of his shield touches are still punishable if Chrom stays composed and plays for grounded control instead of immediate retaliation.
The frame table shows that Jab, Forward Tilt, Up Tilt, Dash Attack, every smash attack, Fair, Bair, Uair, Dair, Neutral B, Up B, and Down B all lose to OOS Uair (8f), OOS Nair (9f), Grab (10f), or Up B (10f). Smashes, Neutral B, Down B, and landing aerials in particular should always be taken back so Pikachu cannot pressure shield for free.
By contrast, Down Tilt, Neutral Air, and shallow Side B are not stable punish spots. Swinging right away there often lets Pikachu slip under the response or reset with Quick Attack. When the punish is not real, Chrom should dash shield, step back, and place the next sword hit on the landing or lateral escape point instead.
For kills, the default should be ledge containment, not deep edgeguards. Cover jump, neutral getup, roll, and Quick Attack landing points with bair, up smash, forward tilt, and Up B punishes. Going far offstage usually turns the game back into Pikachu’s strongest phase, while Chrom’s best wins here come from keeping the fight onstage and at the ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldChrom OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Forward Tilt6-14/-15/-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Tilt7-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt7-4
  • None
Dash Attack6-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Forward Smash15-29
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Smash10-24
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash8/11/14/17/20/23-39
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air3/9/15/21-7
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
  • Up B (+3)
Forward Air11…-10/-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (+1)
  • Up B (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Back Air4/8/12/16/20/24-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Up Air4-11/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Down Air14-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Neutral B19-20
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down B13/**-26
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Do not let low profiling dictate the pace. Use dash shield and retreating steps to build space first, then hit the next lane with grounded sword range.
  • Punish Jab, Forward Tilt, Up Tilt, Dash Attack, every smash attack, Fair, Bair, Uair, Dair, Neutral B, Up B, and Down B with OOS Uair (8f), OOS Nair (9f), Grab (10f), or Up B (10f) whenever they hit shield.
  • Do not force immediate punishes on Down Tilt, Neutral Air, or shallow Side B; cover the next landing or sideways escape instead.
  • Do not jump over every Thunder Jolt. Hold stage with shield movement and make Pikachu choose a more committal entry angle.
  • Finish stocks at ledge by narrowing jump, neutral getup, roll, and Quick Attack end points into bair, up smash, forward tilt, or Up B punishes.

Actions to Avoid

  • Do not answer every Thunder Jolt with a big jump and give Pikachu the aerial or edgeguard situation he wants.
  • Do not swing after every shallow Down Tilt or Neutral Air and let Pikachu duck under the response or reset with Quick Attack.
  • Do not chase too deep offstage and turn Chrom’s weak recovery into Pikachu’s favorite phase.
  • Do not fish for oversized center-stage kill swings just because Pikachu is light and hard to pin down.

Reference Links

Related Pages