Matchup Summary (Win Condition and Game Plan)
Toon Link is strong at stopping horizontal approach lines with arrows, boomerang, and bomb, but his close-range defense and landing resistance are much weaker than his zoning shell.
Chrom should not try to slash through every projectile lane. The stable plan is dash shield, low jumps, and then turning one clean opening into extended landing traps and ledge pressure.
On shield, Jab 3, Forward Tilt, Up Tilt, Dash Attack, the smash attacks, Down Air, and Up B (1) are punishable, and even Up Air can be checked by OOS Up Air.
By contrast, Neutral Air, Forward Air, Back Air, Z Air, and spaced Side B are usually better handled by taking space and covering the next movement instead of forcing a punish.
Because Chrom’s offstage risk is so high, he should finish stocks with juggle routes and ledge trapping more often than deep edgeguards.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Chrom OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -10 |
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| Jab 2 | 6 | -11 |
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| Jab 3 | 6 | -25 |
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| Forward Tilt | 9 | -11 |
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| Up Tilt | 8 | -11 |
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| Down Tilt | 9 | -6 |
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| Dash Attack | 7 | -13 |
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| Forward Smash | 16 | -22 |
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| Up Smash | 11 | -22 |
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| Down Smash | 9/17 | -29/-20 |
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| Neutral Air | 6/13 | -3/-4 |
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| Forward Air | 14 | -6 |
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| Back Air | 6 | -4 |
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| Up Air | 11 | -8/-9 |
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| Down Air | 17 | -17/-16 |
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| Z Air | 11 | -3 |
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| Neutral B | 18—60 | -12 to -6 |
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| Side B | 27 | -9 to -6 |
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| Up B (1) | 6… | -25 |
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| Up B (2) | 8… | — | ||
| Down B | — | — | ||
| Grab | 12 | — | ||
| Dash Grab | 14 | — | ||
| Pivot Grab | 15 | — |
Win Condition Checklist
- Use dash shield and low-commitment jumps to close space instead of swinging into every projectile lane
- After shielding Jab 3, Forward Tilt, Up Tilt, Dash Attack, the smash attacks, Down Air, or Up B (1), punish with
OOS Uair,OOS Nair,Up B, andGrab - After
Neutral Air,Forward Air,Back Air,Z Air, or spacedSide B, prioritize taking ground and trapping the next landing or reset - Once Toon Link is above you, keep juggling with
Up Airand Up Tilt, then convert the stock at ledge rather than overcommitting offstage
Actions to Avoid
- Repeatedly swinging
Forward TiltorForward Airthrough projectile gaps and taking damage just to enter - Mashing after blocked
Neutral AirorForward Airwhen there is no real punish and giving Toon Link another reset - Backing off after the first hit instead of exploiting Toon Link’s weak landing state
- Chasing too deep offstage and turning a winning ledge situation into Chrom’s own recovery problem