Cloud vs Marth

Marth Matchup (Cloud)

Cloud vs Marth

Cloud vs Marth is a matchup where Cloud forces approaches with Limit, disrupts Marth's tipper spacing, and converts through guaranteed punishes and sustained ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

The matchup is decided by whether Marth gets to keep his ideal tipper spacing, or whether Cloud uses Limit and back air to lock center stage down first.
Marth’s tipper hits kill very hard, but his close-range hits push less and do less damage, and he has no projectile, so simply showing Limit Charge or Blade Beam makes him walk forward more often than he wants to.
As the table shows, Jab 1, Jab 2, forward tilt, up tilt, dash attack, smash attacks, down air, Neutral B, and Side B all give Cloud real punishes with Up B (7f) or OOS Nair (8f), while fair, bair, nair, and uair are generally safe, so forcing a button after every block only invites Dolphin Slash or a retreating whiff punish.
The win condition is to shove Marth inside tipper range with back air, down tilt, and up tilt in center, then trap the shorter horizontal recovery at the ledge with Back Air, down tilt, and Limit Blade Beam.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 15-16/-14
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Jab 24-19/-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Forward Tilt8-16/-14
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Up Tilt6-21/-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Down Tilt7-9/-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
Dash Attack13-22/-20
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+1)
Forward Smash10-32/-29
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash13-41/-36
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash6/21-43/-41/-26/-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral Air6/15-5/-4/-4/-3
  • None
Forward Air6-6/-5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Back Air7-6/-5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Up Air5-4/-3
  • None
Down Air9/11-9/-9/-9
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Neutral B19—79-23 to Shieldbreak
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Side B9-26/-16
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Cloud should show Limit Charge or Blade Beam in center stage, make Marth step in first, and start the spacing exchange with tipper-range back air and down tilt.
  • After blocking Jab 1, Jab 2, forward tilt, up tilt, dash attack, smash attacks, down air, Neutral B, or Side B, Cloud should take the guaranteed punish with Up B (7f) or OOS Nair (8f).
  • After blocking Marth’s fair, bair, nair, or uair, Cloud should not force an immediate shield punish and should instead cover the drift-back or landing spot with the next back air or up tilt.
  • At the ledge, Cloud should layer Back Air, Up Smash, and Limit Blade Beam onto jump and normal getup while using down tilt or back air to keep Marth’s shorter horizontal recovery pinned down.

Actions to Avoid

  • Pressing a low fair or landing bair into Marth’s shield and giving Dolphin Slash or Counter a clean reversal.
  • Trying to punish every blocked fair, bair, or nair immediately and letting Marth reset tipper spacing off a retreat.
  • Chasing too far offstage for a single edgeguard hit and letting bair, Counter, or Up B flip the position onto Cloud’s weaker recovery.
  • Backing up without Limit for too long and allowing Marth to claim center stage, forward tilt pressure, and Shield Breaker threat at the corner.

Reference Links

Related Pages