Cloud vs Pit

Pit Matchup (Cloud)

Cloud vs Pit

Cloud vs Pit is won by reading where Pit wants to return through the air and turning those routes into repeated ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Pit is happy to use arrows and air drift to stretch the pace, but Cloud gets paid harder whenever he guesses the height of Pit’s return path and claims that lane first.
This matchup is not really won by endlessly deleting arrows. It is won by stepping into the height where Pit wants to stall, then making Fair tipper or Bair cover the drift back toward stage.
The table shows that Rapid Jab Finisher, Side B (1), Side B (2), Up Smash, and Down Smash all leave clear retaliation for Up B, OOS Nair, Grab, and OOS Uair, which means every blocked commitment can become immediate corner pressure.
The finish is usually cleaner from stage than from a deep chase. Read the jump from ledge or the air dodge back in and close the stock before Pit’s mobility starts another reset.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Jab 25-21
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Jab 33-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Tilt10-22/-19
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+2)
Up Tilt6/15-23/-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Down Tilt6-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Dash Attack7-17
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Forward Smash10/21-26
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash6/7/10/18-27
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash5/18-27/-28/-14/-15
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Bair (+3)
  • OOS Dair (+3)
Forward Air11/14/18-10/-9
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Bair (+3)
  • OOS Dair (+3)
Down Air10-8
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Uair (+3)
Neutral B16—76-23 to -20
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+1)
Side B (1)18-37
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Side B (2)21-40
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • When arrows come out, change height instead of mirroring the projectile lane and move to where Pit wants to land next.
  • After blocking Rapid Jab Finisher, Side B (1), Side B (2), Up Smash, or Down Smash, link the punish directly into another ledge sequence.
  • Do not swing on the first blocked Back Air; confirm the landing spot or the double-jump spend and punish the route after that.
  • While Limit is active, value ledge hold and anti-landing pressure more than arrow trades in place.

Actions to Avoid

  • Spending the whole sequence canceling arrows and never reclaiming the ground needed to threaten Pit’s body.
  • Throwing out Up B as soon as Back Air touches shield and losing to the empty drift or delayed follow-up.
  • Overcommitting offstage and letting Pit’s superior air control win the race back to stage.
  • Escaping ledge with panic jump or panic roll and giving Side B pressure a free second turn.

Reference Links

Related Pages