Corrin vs Yoshi

Yoshi Matchup (Corrin)

Corrin vs Yoshi

In Corrin vs Yoshi, the stable plan is to shut down aerial entries with sword range and Pin, punish Forward Tilt, Up Tilt, Dash Attack, Side B, Up B, and Down B, and convert that into landing traps and ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Yoshi’s air drift and double-jump armor are awkward to challenge directly, but Corrin’s range and vertical coverage make the matchup manageable if she refuses to brawl at Yoshi’s preferred height. Forward Tilt, Up Tilt, Dash Attack, Side B, Up B, and Down B all leave real punish windows, so the stable game plan is to defend first, punish cleanly, and then keep the advantage through landing coverage. Trying to swat Yoshi out of the air too early often fails because drift shifts and armor distort the timing, so Corrin should control the descent with sword range, Uair, and ledge positioning instead. Stocks come most reliably from ledge Pin, Uair, Fair, and sustained pressure into Up Smash, not from forcing desperate midstage calls.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCorrin OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (+2)
  • Up Smash (+3)
Jab 23-11
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (+1)
  • Up Smash (+2)
Forward Tilt5-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (+2)
Up Tilt8-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (+2)
Down Tilt8-9/-9/-10
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Dash Attack10-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Forward Smash14-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Up Smash11-24
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Down Smash7/22-33/-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Neutral Air3-3/-4/-4
  • None
Forward Air16-6/-7
  • None
  • OOS Nair (+3)
Back Air11/14/18-9/-8
  • None
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Uair (+2)
Up Air5-3
  • None
Down Air16/18/20/22/24/26/28/30/32/34/36/38/41-14
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (+1)
  • OOS Bair (+2)
Neutral B19
Side B32-29 to -27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Up B16-30
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Down B7/27, 19-32, -32
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Show Forward Tilt, Uair, and Pin often enough that Yoshi cannot enter at the same height every time
  • Punish Forward Tilt, Up Tilt, Dash Attack, Side B, Up B, and Down B on block whenever the opening is there
  • Do not chase too hard upward; cover the post-armor descent and ledge path first
  • Against Egg Toss, close space with walking and short jumps rather than telegraphed full-hop approaches
  • Take kills through ledge Pin, Uair, Up Smash, and Fair continuation instead of gambling on one big read in center stage

Actions to Avoid

  • Swinging first into Yoshi’s Nair or Fair airspace and getting whiff-punished through drift shifts and armor
  • Giving up landing traps entirely just because double-jump armor is available
  • Responding to Egg Toss with repeated full hops that run into Bair or Uair anti-airs
  • Forcing early kill swings or deep chases and handing Yoshi a scramble reversal

Reference Links

Related Pages