Corrin Main
Corrin Matchup Strategy
Published pages for each opponent from the perspective of Corrin.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Corrin vs Banjo & Kazooie
Page for checking the full move frame quick reference in Corrin vs Banjo & Kazooie.
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Corrin vs Bayonetta
Page for checking the full move frame quick reference in Corrin vs Bayonetta.
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Corrin vs Bowser
Page for checking the full move frame quick reference in Corrin vs Bowser.
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Corrin vs Bowser Jr.
Corrin vs Bowser Jr. is about refusing direct trades into Mechakoopa and Cart, stabbing the body behind the reset, and cashing out on the exposed body after Up B.
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Corrin vs Byleth
Corrin vs Byleth is about refusing a static tipper duel, then using pin and juggle pressure to punish Byleth's heavier buttons and force the game to the ledge.
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Corrin vs Captain Falcon
Page for checking the full move frame quick reference in Corrin vs Captain Falcon.
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Corrin vs Charizard
Corrin vs Charizard is about stopping grounded advances with sword tipper spacing and Pin, then turning Charizard's large landings into repeated uair pressure before the speed and raw power take over.
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Corrin vs Chrom
Corrin vs Chrom is won by holding tipper space, punishing the truly unsafe swings, and turning every launch into a landing trap or edgeguard before Chrom's pressure loop starts.
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Corrin vs Cloud
Corrin vs Cloud is most stable when you stop playing directly into Cloud's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Corrin vs Corrin
Page for checking the full move frame quick reference in Corrin vs Corrin.
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Corrin vs Daisy
Page for checking the full move frame quick reference in Corrin vs Daisy.
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Corrin vs Dark Pit
Page for checking the full move frame quick reference in Corrin vs Dark Pit.
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Corrin vs Dark Samus
Page for checking the full move frame quick reference in Corrin vs Dark Samus.
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Corrin vs Diddy Kong
Page for checking the full move frame quick reference in Corrin vs Diddy Kong.
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Corrin vs Donkey Kong
Page for checking the full move frame quick reference in Corrin vs Donkey Kong.
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Corrin vs Dr. Mario
Page for checking the full move frame quick reference in Corrin vs Dr. Mario.
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Corrin vs Duck Hunt
Corrin vs Duck Hunt is about refusing to chase can and gunman head-on, stabbing the body that tries to reset behind them, and stopping the zoning loop from restarting at ledge.
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Corrin vs Falco
Page for checking the full move frame quick reference in Corrin vs Falco.
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Corrin vs Fox
Page for checking the full move frame quick reference in Corrin vs Fox.
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Corrin vs Ganondorf
Page for checking the full move frame quick reference in Corrin vs Ganondorf.
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Corrin vs Greninja
Page for checking the full move frame quick reference in Corrin vs Greninja.
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Corrin vs Hero
Corrin vs Hero is about denying time for menu pulls and charge setups with tipper range and Pin, then keeping Hero airborne long enough to turn midrange control into juggles.
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Corrin vs Ice Climbers
Page for checking the full move frame quick reference in Corrin vs Ice Climbers.
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Corrin vs Ike
Page for checking the full move frame quick reference in Corrin vs Ike.
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Corrin vs Incineroar
Page for checking the full move frame quick reference in Corrin vs Incineroar.
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Corrin vs Inkling
Page for checking the full move frame quick reference in Corrin vs Inkling.
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Corrin vs Isabelle
Corrin vs. Isabelle is most stable when Corrin uses spear-tip spacing to lock down midrange before the trap setup comes out, then preempts Fishing Rod and the ledge game.
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Corrin vs Ivysaur
Corrin vs Ivysaur is about refusing to jump into vine range and Razor Leaf patterns head-on, then using sword tip and ledge pressure to lock down Ivysaur's landing and tether recovery.
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Corrin vs Jigglypuff
In Corrin vs Jigglypuff, the win condition is to use superior range to pin down Puff's air movement, keep center stage, and win through landing traps and ledge pressure without extending into long offstage scrambles.
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Corrin vs Joker
Page for checking the full move frame quick reference in Corrin vs Joker.
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Corrin vs Kazuya
Page for checking the full move frame quick reference in Corrin vs Kazuya.
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Corrin vs Ken
Page for checking the full move frame quick reference in Corrin vs Ken.
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Corrin vs King Dedede
Page for checking the full move frame quick reference in Corrin vs King Dedede.
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Corrin vs King K. Rool
Page for checking the full move frame quick reference in Corrin vs King K. Rool.
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Corrin vs Kirby
Page for checking the full move frame quick reference in Corrin vs Kirby.
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Corrin vs Link
Page for checking the full move frame quick reference in Corrin vs Link.
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Corrin vs Little Mac
Page for checking the full move frame quick reference in Corrin vs Little Mac.
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Corrin vs Lucario
Page for checking the full move frame quick reference in Corrin vs Lucario.
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Corrin vs Lucas
Page for checking the full move frame quick reference in Corrin vs Lucas.
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Corrin vs Lucina
Page for checking the full move frame quick reference in Corrin vs Lucina.
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Corrin vs Luigi
Page for checking the full move frame quick reference in Corrin vs Luigi.
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Corrin vs Mario
Page for checking the full move frame quick reference in Corrin vs Mario.
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Corrin vs Marth
Page for checking the full move frame quick reference in Corrin vs Marth.
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Corrin vs Mega Man
Page for checking the full move frame quick reference in Corrin vs Mega Man.
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Corrin vs Meta Knight
Page for checking the full move frame quick reference in Corrin vs Meta Knight.
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Corrin vs Mewtwo
Page for checking the full move frame quick reference in Corrin vs Mewtwo.
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Corrin vs Mii Brawler
Page for checking the full move frame quick reference in Corrin vs Mii Brawler.
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Corrin vs Mii Gunner
Corrin vs Mii Gunner hinges on refusing to shield zoning forever, then using long Fair and Pin to cut off retreat and force the corner before anti-air pressure takes over.
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Corrin vs Mii Swordfighter
Page for checking the full move frame quick reference in Corrin vs Mii Swordfighter.
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Corrin vs Min Min
Matchup guide for Corrin vs Min Min covering approach routes, punishes on arm swings, and ledge conversion plans.
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Corrin vs Mr. Game & Watch
Page for checking the full move frame quick reference in Corrin vs Mr. Game & Watch.
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Corrin vs Mythra
Page for checking the full move frame quick reference in Corrin vs Mythra.
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Corrin vs Ness
Page for checking the full move frame quick reference in Corrin vs Ness.
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Corrin vs Olimar
Corrin vs Olimar is most stable when you stop playing directly into Olimar's Jab 2 and Forward Smash, punish Jab 1 and Forward Tilt, and take the landing or ledge route first.
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Corrin vs Pac Man
Page for checking the full move frame quick reference in Corrin vs Pac Man.
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Corrin vs Palutena
Page for checking the full move frame quick reference in Corrin vs Palutena.
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Corrin vs Peach
Page for checking the full move frame quick reference in Corrin vs Peach.
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Corrin vs Pichu
Page for checking the full move frame quick reference in Corrin vs Pichu.
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Corrin vs Pikachu
Page for checking the full move frame quick reference in Corrin vs Pikachu.
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Corrin vs Piranha Plant
Page for checking the full move frame quick reference in Corrin vs Piranha Plant.
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Corrin vs Pit
Page for checking the full move frame quick reference in Corrin vs Pit.
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Corrin vs Pyra
Page for checking the full move frame quick reference in Corrin vs Pyra.
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Corrin vs R.O.B.
Corrin vs R.O.B. is most stable when you stop playing directly into R.O.B.'s Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Corrin vs Richter
Page for checking the full move frame quick reference in Corrin vs Richter.
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Corrin vs Ridley
Page for checking the full move frame quick reference in Corrin vs Ridley.
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Corrin vs Robin
Page for checking the full move frame quick reference in Corrin vs Robin.
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Corrin vs Rosalina and Luma
Page for checking the full move frame quick reference in Corrin vs Rosalina and Luma.
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Corrin vs Roy
Page for checking the full move frame quick reference in Corrin vs Roy.
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Corrin vs Ryu
Page for checking the full move frame quick reference in Corrin vs Ryu.
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Corrin vs Samus
Page for checking the full move frame quick reference in Corrin vs Samus.
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Corrin vs Sephiroth
Page for checking the full move frame quick reference in Corrin vs Sephiroth.
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Corrin vs Sheik
Page for checking the full move frame quick reference in Corrin vs Sheik.
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Corrin vs Shulk
Page for checking the full move frame quick reference in Corrin vs Shulk.
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Corrin vs Simon
Page for checking the full move frame quick reference in Corrin vs Simon.
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Corrin vs Snake
Page for checking the full move frame quick reference in Corrin vs Snake.
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Corrin vs Sonic
Corrin vs Sonic is most stable when you stop trying to outrun Sonic, use long hitboxes and Side B to narrow Spin Dash endings, punish Sonic's grounded buttons, and convert into juggle and ledge pressure.
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Corrin vs Sora
Page for checking the full move frame quick reference in Corrin vs Sora.
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Corrin vs Squirtle
Page for checking the full move frame quick reference in Corrin vs Squirtle.
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Corrin vs Steve
Page for checking the full move frame quick reference in Corrin vs Steve.
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Corrin vs Terry
Page for checking the full move frame quick reference in Corrin vs Terry.
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Corrin vs Toon Link
Corrin vs Toon Link is a matchup where you do not chase projectiles head-on, stop Toon Link's body with tippered range and Pin, then convert juggles and edgeguards into stocks.
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Corrin vs Villager
Page for checking the full move frame quick reference in Corrin vs Villager.
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Corrin vs Wario
Page for checking the full move frame quick reference in Corrin vs Wario.
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Corrin vs Wii Fit Trainer
Page for checking the full move frame quick reference in Corrin vs Wii Fit Trainer.
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Corrin vs Wolf
Page for checking the full move frame quick reference in Corrin vs Wolf.
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Corrin vs Yoshi
In Corrin vs Yoshi, the stable plan is to shut down aerial entries with sword range and Pin, punish Forward Tilt, Up Tilt, Dash Attack, Side B, Up B, and Down B, and convert that into landing traps and ledge pressure.
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Corrin vs Young Link
Page for checking the full move frame quick reference in Corrin vs Young Link.
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Corrin vs Zelda
Page for checking the full move frame quick reference in Corrin vs Zelda.
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Corrin vs Zero Suit Samus
Page for checking the full move frame quick reference in Corrin vs Zero Suit Samus.