Matchup Summary (Win Condition and Game Plan)
This matchup is decided by whether Corrin can avoid entering directly into Ivysaur’s vine tip and Razor Leaf space, then drift the fight toward ledge with sword tip and Side B. Ivysaur’s midrange control and upward kill routes are strong enough that careless aerial entries quickly turn into Fair, Bair, and Uair juggles against Corrin.
The frame table shows that Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, all smashes, Neutral B, Side B, and Up B are all clearly punishable by OOS Nair (9f), Grab (10f), OOS Uair (10f), OOS Fair (12f), or Up Smash (13f). Corrin gets more value by stopping those grounded commitments once, reclaiming line, and converting that into a landing trap than by forcing a close-range brawl.
At the same time, Forward Air, Back Air, and Up Air are barely punishable or not punishable at all, and overcommitting to in-place retaliation after Neutral Air often just feeds the next landing trap. Against the safer aerial layer, Corrin should use walk shield, drift back, and tip-range Fair to narrow only the next landing point.
The win condition is not to force center-stage openings immediately, but to move Ivysaur to ledge and cover jump, air dodge, and the tether recovery endpoint together. Corrin’s Uair, Fair, Side B, and Up Smash all overlap well near ledge, so deleting Ivysaur’s landing and recovery options in sequence gives the clearest kill route.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Corrin OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 7 | -17 |
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| Jab 2 | 5 | -19 |
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| Rapid Jab | 4/7/10… | — | ||
| Rapid Jab Finisher | 4 | -32 |
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| Forward Tilt | 10/12/14/16/18/20/22 | -20 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 4 | -21 |
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| Dash Attack | 4 | -27 |
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| Forward Smash | 15 | -33 |
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| Up Smash | 26 | -21 |
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| Down Smash | 13 | -26/-25/-24 |
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| Neutral Air | 7/10/13/16/19/22/25/28 | -14/-14 |
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| Forward Air | 14 | -8 |
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| Back Air | 7/13 | -5/-4 |
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| Up Air | 12 | -6 |
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| Down Air | 11 | -9 |
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| Neutral B | 7 | -34 |
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| Side B | 24 | -14 |
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| Up B | 15 | -22/-20 |
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| Down B | — | — | ||
| Grab | 13 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Do not jump directly into vine and Razor Leaf space. Use walk shield and sword tip first to push Ivysaur toward ledge.
- After blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, any smash attack, Neutral B, Side B, or Up B, punish immediately with OOS Nair (9f), Grab (10f), OOS Uair (10f), OOS Fair (12f), or Up Smash (13f).
- Against Forward Air, Back Air, Up Air, and many Neutral Air contacts, do not always retaliate in place. Use walk shield, drift back, and tip-range Fair to take the next landing instead.
- Once stage line is won, value the ledge sequence over extra center damage, and line up Uair, Fair, and Side B around jump and tether endpoints.
- Finish stocks more often through ledge Up Smash and continued aerial coverage than through rushed center-stage hard reads.
Actions to Avoid
- Jumping straight into the front of vine range and starting Ivysaur’s anti-air and landing-trap game for free.
- Swinging after every blocked Fair, Bair, or Uair and handing Ivysaur another landing-trap reset.
- Missing punish windows on Jab, Down Tilt, Dash Attack, or Neutral B and failing to exploit Ivysaur’s weaker close-range defense.
- Overforcing Side B or larger kill swings in center and drifting into Ivysaur’s upward kill zone.
- Abandoning the ledge trap to chase too deep and letting tether recovery plus air dodge reverse position.