Corrin vs Jigglypuff

Jigglypuff Matchup (Corrin)

Corrin vs Jigglypuff

In Corrin vs Jigglypuff, the win condition is to use superior range to pin down Puff's air movement, keep center stage, and win through landing traps and ledge pressure without extending into long offstage scrambles.

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Matchup Summary (Win Condition and Game Plan)

Corrin can usually control this matchup from center stage because fair, uair, nair, and side special let Corrin place long hitboxes directly in the paths Jigglypuff wants to drift through.
Jigglypuff’s dash attack, smash attacks, down air, side special, and down special are all punishable on shield by OOS Nair (9f), Grab (10f), OOS Uair (10f), OOS Fair (12f), and Up Smash (13f), so forced entries can be stopped cleanly once Corrin is ready to block.
The danger is overextending offstage or whiffing large commitments like side special and big aerials, because Corrin’s more linear recovery gives Jigglypuff a real chance to reverse the stock with repeated edgeguards.
Corrin wins by staying in the middle, keeping Puff above or near the corner, and converting that stage control into repeated landing traps and ledge sequences rather than chasing for a flashy offstage finish.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCorrin OOS Candidate MovesBarely Missed Moves
Jab 15-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Jab 25-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Forward Tilt7-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Up Tilt9-6
  • None
  • OOS Nair (+3)
Down Tilt10-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (+2)
  • Up Smash (+3)
Dash Attack5-22/-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Forward Smash16-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Up Smash16-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Down Smash14-26
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Neutral Air6-4/-6
  • None
Forward Air8-5/-6
  • None
Back Air10-3
  • None
Up Air9-5
  • None
Down Air7/10/13/16/19/22/25/28/31-13
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (+2)
  • OOS Bair (+3)
Neutral B15+37…**
Side B13-11
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (+1)
  • Up Smash (+2)
Up B27/61/100
Down B2-166
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • Up Smash (13f)
  • OOS Dair (15f)
  • OOS Bair (16f)
  • Up B (18f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Corrin should hold center stage and pre-place fair, uair, nair, and side special in the lanes Jigglypuff wants to use for aerial drift.
  • Corrin should punish Jigglypuff’s dash attack, smash attacks, down air, side special, and down special on shield with OOS Nair (9f), Grab (10f), OOS Uair (10f), or Up Smash (13f).
  • Corrin should keep ledge and landing pressure going after winning neutral instead of giving Puff room to reset into open air.
  • Corrin should build kills through repeated corner pressure and upward juggling, taking advantage of Puff’s low weight without forcing risky all-in reads.

Actions to Avoid

  • Corrin should not abandon center stage to chase too deep offstage and expose a linear recovery to Jigglypuff’s best strength.
  • Corrin should not throw out side special or other large swings without spacing discipline and give Puff free whiff punishes.
  • Corrin should not brawl at point-blank range on purpose and erase the matchup’s biggest advantage in reach.
  • Corrin should not let Jigglypuff’s heavily punishable commitments go unpunished and miss early stock-ending chances.

Reference Links

Related Pages