Daisy vs Hero

Hero Matchup (Daisy)

Daisy vs Hero

Matchup guide for Daisy vs Hero covering approach routes, pressure on spell usage, and KO plans.

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Matchup Summary (Win Condition and Game Plan)

Hero tries to shut down Daisy’s float entries with sword range and spells, but his close-range scramble speed and defense are not especially strong, so Daisy can usually force the pace by hovering just above his grounded swing line. Simply showing turnip often makes Hero cut down menu time and charged spell windows, and once he pauses, Daisy can route float nair, fair, or grab into landing traps and ledge pressure. Blocked down tilt, dash attack, side B, and several aerials all give Daisy real punish chances, so holding shield and taking Up B or grab is more stable than running straight into projectiles. The danger is that one reset to midrange can turn into Frizz pressure, Sizzle pressure, or a crit forward smash reversal, so at kill percent Daisy should value stage control and ledge trapping over reckless chasing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab 16-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Jab 26-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Jab 37-25
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (1)9-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (2)8-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Tilt8-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Tilt6-19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Dash Attack21-16
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Forward Smash17-36 (-26)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash13-29 (-19)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash9/20-37/-26 (-29/-18)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Neutral Air8-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Forward Air14-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Back Air18-9
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (+1)
Up Air6-5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Down Air16-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Neutral B[10(+7)] [11(+25)] [16(2/8/14/20)]-22/-28/-24
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Side B[9/13(+7)] [10/15(+16)] [43/50/72/75/81]-12/-25/-29
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Up B[4(+3)] [6/13/20/27(+13)] [39/49/59/69/79/89]**
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Show turnip often enough to reduce Hero’s menu time and charge windows, then cover the forced stop with low float nair or grab
  • Do not chase only on the ground; float above sword height and force fair or bair into landing traps
  • After shielding down tilt, dash attack, side B, or down air, take the guaranteed punish with Up B, grab, or OOS nair based on spacing
  • At kill percent, shorten the neutral cycle by focusing on ledge float fair or bair and anti-landing up smash instead of extended center-stage scrambles
  • When Hero’s MP is low, keep the ledge sequence going because his recovery and defensive answers narrow sharply

Actions to Avoid

  • Dashing in without showing turnip or float and giving Hero’s forward tilt or forward air a clean intercept
  • Panicking at the menu and jumping into pre-placed nair or up tilt instead of covering the stop from outside his fastest swing range
  • Overcommitting to center-stage landing traps at kill percent and opening yourself to retreating wind spells or crit forward smash
  • Trying to punish every tip-spaced fair, bair, or jab string and getting stuffed after shield drop
  • Chasing too far offstage and eating a reversal from a preemptive back air or a high-damage spell

Reference Links

Related Pages