Daisy vs Pikachu

Pikachu Matchup (Daisy)

Daisy vs Pikachu

Daisy vs Pikachu is a matchup where Daisy should not challenge Thunder Jolt and Pikachu's low profile head-on, but instead pre-cover the lane with float and turnips, trap landings, and take kills on stage with back air, up air, and Up Smash.

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Matchup Summary (Win Condition and Game Plan)

Pikachu can interrupt Daisy’s low float routes with his tiny hurtbox, Thunder Jolt, Quick Attack, and very fast aerials, then swing the game off one offstage scramble. Daisy still has strong horizontal recovery, but her slow fall speed and weaker vertical recovery make it especially dangerous when Pikachu gets underneath her with up air pressure or Thunder.
That said, Pikachu’s reach is short, and the frame table shows that Daisy can punish Jab, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Up Air, Down Air, Neutral B, Up B, and Down B on shield with Up B (7f), OOS Nair (8f), OOS Bair (9f), and Grab (10f). Once Daisy claims the horizontal lane first with float, Pikachu has a harder time contesting back air and up air without taking a real risk.
The win condition is not to swing raw float fair straight into Pikachu’s low profile, but to bend Thunder Jolt’s path with turnips and float height, then hit the point where Pikachu finally stops with back air, neutral air, or grab. Pikachu’s down tilt, neutral air, and Side B are hard to punish directly on shield, so Daisy should not force a fake punish there and instead keep the advantage by covering the landing or Quick Attack destination.
For kills, Daisy is better off taking them on stage with float back air, up air on landings, and Up Smash against shield than turning every situation into an offstage chase. Pikachu is too hard to finish cleanly offstage unless the read is already certain, so holding ledge space and punishing the re-entry is the more stable route.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Forward Tilt6-14/-15/-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Up Tilt7-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Down Tilt7-4
  • None
  • Up B (+3)
Dash Attack6-11
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+3)
Forward Smash15-29
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash10-24
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash8/11/14/17/20/23-39
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air3/9/15/21-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Forward Air11…-10/-9
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (+1)
Back Air4/8/12/16/20/24-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Up Air4-11/-11
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air14-16
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Neutral B19-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down B13/**-26
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Do not challenge Thunder Jolt and Pikachu’s low profile head-on; use turnips and float-height control to claim the lane first, then hit with back air, neutral air, or grab.
  • When Pikachu’s Jab, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Up Air, Down Air, Neutral B, Up B, or Down B hits shield, answer with Up B (7f), OOS Nair (8f), OOS Bair (9f), or Grab (10f) to stop his pressure from looping for free.
  • After shielding down tilt, neutral air, or Side B, do not force an in-place punish; track the landing or the Quick Attack end position and keep the turn there instead.
  • At kill percent, favor float back air, up air on landings, and Up Smash on shield rather than dragging the game into long offstage Quick Attack scrambles.

Actions to Avoid

  • Repeating low float forward air directly into Pikachu’s low profile and letting down tilt or neutral air slip underneath it.
  • Spending every Thunder Jolt interaction on an immediate jump or parasol escape and giving Pikachu a clean read on your landing.
  • Panicking after shielding down tilt, neutral air, or Side B and swinging a punish that is not actually guaranteed.
  • Overchasing offstage for the kill and letting Quick Attack plus edgeguard pressure turn Daisy’s weaker vertical recovery against her.

Reference Links

Related Pages