Dark Pit vs Rosalina and Luma

Rosalina and Luma Matchup (Dark Pit)

Dark Pit vs Rosalina and Luma

Dark Pit vs Rosalina and Luma is most stable when Silver Bow disrupts Luma's position and re-summon timing, you punish Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Neutral B, and Side B, and you push Rosalina herself to ledge.

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Matchup Summary (Win Condition and Game Plan)

Dark Pit wants Silver Bow to disturb the spacing between Rosalina and Luma before the wall is fully established, then use Nair, Fair, and grab to pressure Rosalina’s body instead of challenging both at once.
In Dark Pit vs Rosalina and Luma, it is more stable to use arrows and pullback aerials to peel Luma away or force the pair out of alignment, then carry Rosalina to ledge, than to fight directly through the front-facing duo.
The table shows that Rosalina and Luma’s Jab string, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, smash attacks, Forward Air, Neutral B, and Side B are all punishable by Dark Pit’s Up Smash (6f), OOS Nair (7f), and Grab (10f), so shielded pressure should be reclaimed quickly.
Rosalina and Luma still become oppressive again once stage control is reset and the duo is re-formed, so Dark Pit should not throw lazy multihit pressure onto shield and should cash out the Luma-less ledge phase before it disappears.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Pit OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Jab 1 (2)4**
Jab 2 (1)6-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 2 (2)6-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 3 (1)7-25
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Rapid Jab Finisher (2)5-30
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt (1)7-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt (2)8-20
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt (1)7-22
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt (2)3-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt (1)5-22
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt (2)8-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Dash Attack (1)6/17-31/-19
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Dash Attack (2)6-31/-25
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash (1)16-36/-32
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash (2)17-21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash (1)8-34
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash (2)10-34
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash (1)6/17-30/-18
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash (2)7/19-21/-18
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air (1)9-4/-5
  • None
  • Up Smash (+2)
  • OOS Nair (+3)
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Forward Air (2)11**
Back Air (1)9-6
  • Up Smash (6f)
  • OOS Nair (+1)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Side B10/16/22-22
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Dark Pit should use Silver Bow to disrupt Luma’s frontline spacing and re-summon setup before Rosalina and Luma can fully establish the wall.
  • After Dark Pit blocks Rosalina and Luma’s Jab string, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Air, Neutral B, or Side B, answer immediately with Up Smash (6f), OOS Nair (7f), or Grab (10f).
  • Once Luma is separated or gone, Dark Pit should stop chasing center-stage damage and carry Rosalina to ledge so re-summon and ledge options are constrained at the same time.
  • Dark Pit should finish stocks by targeting Rosalina’s light weight with Back Air, Side B, and bow-led push at ledge rather than resetting to a fully reformed two-body neutral.

Actions to Avoid

  • Swinging directly into Rosalina and Luma while Luma is still planted in front and accepting both hitboxes at once.
  • Overchasing in center stage after peeling Luma away and giving Rosalina enough room to reset and re-summon.
  • Throwing lazy multihit aerial pressure onto Rosalina and Luma’s shield and feeding the anti-air and landing trap sequence.
  • Blocking Rosalina and Luma’s Forward Tilt, Down Tilt, Dash Attack, Neutral B, or Side B but failing to punish with Up Smash (6f) or OOS Nair (7f).

Reference Links

Related Pages