Dark Samus vs Peach

Peach Matchup (Dark Samus)

Dark Samus vs Peach

Dark Samus vs. Peach is most stable when missiles and Charge Shot break Peach's floating startup height, then only allowing forward air and up smash to connect at the exact moment she lands.

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Matchup Summary (Win Condition and Game Plan)

Peach’s follow-up damage after a floating hit is extremely high, and her neutral air is fairly safe, but she is easier to punish after unsafe pokes like jab, tilts, dash attack, and most smash attacks, so do not let yourself overcommit to airborne pressure alone.
Missiles, Charge Shot, and retreating forward air can disrupt Peach’s floating start point; if you stop her lateral movement before she pulls a turnip, it becomes much harder for her to build her preferred low-air game.
For kills, it is more stable to avoid close-range scramble wars and instead force Peach to choose between jump and air dodge by combining Charge Shot, up smash, and offstage recovery reads.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Samus OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab 22-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt7-22/-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Tilt9-20/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Down Tilt8-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Dash Attack6/17-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Smash15-20/-21/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Up Smash14-20/-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Down Smash6/10/14/18/22/26/30-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air5-2/-4
  • None
  • Up B (+2)
Forward Air16-8/-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Back Air6-6/-8
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Up Air10/15-4/-4
  • Up B (4f)
Down Air12/18/24/30-6/-5
  • Up B (4f)
  • OOS Uair (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Side B (2)13-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Read Peach’s floating height and vary your missile and retreating forward-air timings so you can force her to land before striking with grab or forward air.
  • After blocking dash attack or a smash attack, do not let the punish slip; push her toward the ledge and keep the advantage going.
  • Do not wait only for full Charge Shot; mix in partial charge and aerial movement so Peach cannot lock in your forward approach angle.

Actions to Avoid

  • Charging Charge Shot at the same distance over and over and allowing floating forward-air entries for free.
  • Jumping at a turnip immediately and eating a high-damage neutral-air follow-up.
  • Overchasing offstage and getting your position reversed by back air or up B.

Reference Links

Related Pages