Matchup Summary (Win Condition and Game Plan)
Donkey Kong vs Luigi is volatile because DK’s size makes every grounded grab terrifying, but Luigi also struggles once he is forced to land or recover under sustained pressure. The matchup starts with refusing direct grounded scrambles at low percent and leaning on spaced Bair, retreat movement, and jump timing changes that make Luigi’s grab whiff. After DK gets the first hit, the reward comes from juggling and ledge carry more than from forcing one huge read in center stage, because Luigi’s return routes with Side B and Up B are exploitable. If you respect Luigi so much that you stop taking space, he eventually reaches the close-range guesses he wants, so the real plan is to keep forward pressure without giving him point-blank grab or Up B punish windows.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Donkey Kong OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -13 |
|
|
| Jab 2 | 3 | -12 |
|
|
| Jab 3 | 6 | -19 |
|
|
| Forward Tilt | 5 | -18 |
|
|
| Up Tilt | 5 | -15 |
|
|
| Down Tilt | 5 | -2 |
| |
| Dash Attack | 4/8/12/16/25 | -17 |
|
|
| Forward Smash | 12 | -18 |
|
|
| Up Smash | 9 | -20 |
|
|
| Down Smash | 6/14 | -20/-12 |
|
|
| Neutral Air | 3 | -3/-5 |
| |
| Forward Air | 7 | -9 |
|
|
| Back Air | 6 | -5/-6 |
| |
| Up Air | 5 | -2/-4 |
| |
| Down Air | 10 | -8/-8 |
|
|
| Z Air | 14 | -2 |
| |
| Neutral B | 17 | -17 |
|
|
| Side B | 22 | -23 to -13/-10 |
|
|
| Up B (1) | 8 | -79/-99 |
| |
| Up B (2) | 6 | ** | ||
| Down B | 10…/40 | -40 |
| |
| Grab | 14 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- Use spaced Bair, walking shield, and retreat jumps to stay outside Luigi’s grab range instead of contesting him head-on at low percent
- Always punish blocked Fair, Forward Tilt, Jab finisher, and Side B so Luigi cannot swing big buttons for free near you
- Once Luigi is airborne, keep tracking his landing with Uair and Up Tilt, then be ready to catch panic Down B or Nair and send him back to the ledge
- When Luigi is offstage, commit to Bair, Fair, meteor attempts, and ledge-drop Uair on his Side B and Up B routes instead of giving him repeated recoveries
Actions to Avoid
- Holding shield in place at low percent and letting the whole game hinge on Luigi’s grab mix
- Forcing point-blank pressure after a blocked hit and dying early to Up B out of shield
- Backing off every time Luigi goes offstage and giving him too many chances to reset neutral