Dr. Mario vs Lucas

Lucas Matchup (Dr. Mario)

Dr. Mario vs Lucas

Dr. Mario vs Lucas is about breaking through the tipper midrange before Lucas's edge pressure takes over, then using shield punishes to cut off his spacing game.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets rough when Lucas is allowed to sit one step outside Dr. Mario’s reach with fair, forward tilt, down tilt, and zair, then turn the next knockback into PK Thunder or PK Freeze edge pressure. Because Dr. Mario’s mobility and recovery are both weak, every failed direct entry matters more here than in many other matchups.
At the same time, Lucas is not especially oppressive once the game becomes a point-blank scramble on shield. Dr. Mario gets better returns by using Capsule to interrupt the spot Lucas wants to hold, then walking and shielding his way into range so that one clean entry can turn into Up B, nair, uair, and grab pressure. With PSI Magnet and forward smash reflection in play, though, Capsules need to be varied and used as a setup tool rather than an autopilot rhythm.
The frame table shows very clear punish windows. Jab 1-3, forward tilt, up tilt, down tilt, dash attack, every smash attack, nair, bair, dair, side special, and Up B (2) all lose to Up B (3f), OOS Nair (6f), OOS Uair (7f), or stronger follow-ups. By contrast, fair, zair, and Down B do not reliably give an in-place punish, so forcing those checks usually just returns the game to Lucas’s preferred spacing and ledge pressure.
For kills, it is more repeatable to walk Lucas to the ledge and finish with bair, Up Smash, Up B, or Down B pressure than to chase too far offstage. Deep pursuit only gives Lucas more chances to bring PK Thunder, PK Freeze, and his own edgeguard tools back into the exchange, so keeping stage control is the stronger plan.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDr. Mario OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Jab 23-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Jab 36-19
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Forward Tilt7-10/-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
Up Tilt4/7-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (+1)
Down Tilt3-6
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Bair (+3)
  • Up Smash (+3)
Dash Attack13-15/-12
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Smash14-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Up Smash28/30-54
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down Smash20/29/39-12
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Neutral Air7…/26-10/-9
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Forward Air9-3/-2
  • None
  • Up B (+1)
Back Air15-5/-4/-6
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Up Air7-3
  • Up B (3f)
  • OOS Nair (+3)
Down Air10/18/26/34-14/-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Z Air9-2
  • None
  • Up B (+1)
Neutral B40-92-14 to -5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
Side B21-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Up B (1)20
Up B (2)1/4/6/8/10/12/14/17/20/23/26/29-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down B19 (7 is start of absorb)+0
  • None
  • Up B (+3)
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Do not fire Capsules on autopilot. Mix them with walk shield and low jumps so you can advance into the ending space of Lucas’s forward tilt, down tilt, fair, and zair.
  • After blocking jab 1-3, forward tilt, up tilt, down tilt, dash attack, any smash attack, nair, bair, dair, side special, or Up B (2), punish cleanly with Up B (3f), OOS Nair (6f), OOS Uair (7f), Up Smash (9f), or Grab (10f).
  • Do not force in-place shield punishes on fair, zair, or Down B. Step forward instead and cover the fade-back landing, air dodge, or next lateral movement.
  • Once you get in, do not back away too early. Keep Lucas pinned with nair, grab, and Up B pressure so he does not get time to rebuild the tipper spacing game.
  • Close stocks from ledge with bair, Up Smash, Up B, and Down B, and only go deep offstage when PK Thunder and PK Freeze are clearly off the table.

Actions to Avoid

  • Running directly into the tipper range of forward tilt, down tilt, and fair over and over and letting Lucas win the same one-step spacing check.
  • Repeating Capsules at the same height and rhythm into PSI Magnet or forward smash reflection and handing over midrange control.
  • Treating fair, zair, and Down B as automatic shield punishes, whiffing in place, and getting sent back into Lucas’s spacing and ledge game.
  • Chasing too deep offstage into PK Thunder, PK Freeze, fair, or bair and making Dr. Mario’s already weak recovery even more fragile.

Reference Links

Related Pages