Duck Hunt vs King Dedede

King Dedede Matchup (Duck Hunt)

Duck Hunt vs King Dedede

Duck Hunt vs King Dedede is most stable when you stop overplaying the Gordo rally, push the huge body with can and gunman, and punish the long Up B landing.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets noisy if every decision becomes only about batting Gordo back. Duck Hunt gets more real value from treating Gordo as a spacing problem, then using can and gunman to keep Dedede’s huge body moving backward until the ledge appears.
Can explosion and Clay Pigeon can still touch Gordo, but forcing the return every time often stalls the part that matters. It is usually stronger to reset the can to where Dedede actually wants to walk, avoid feeding inhale with raw tosses, and keep advancing behind the moving wall until shield or jump becomes mandatory.
The table shows strong punish windows on Up B, Rapid Jab Finisher, Up Smash, Down B (1), and Down Smash, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer choices like Neutral Air and Back Air are better handled by taking the next landing or ledge route rather than swinging immediately.
Stocks most often come from ledge can, Bair on jump from ledge, and Up Smash on the very long Up B landing rather than trading haymakers with the hammer.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDuck Hunt OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Jab 211-13
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Tilt12/16/20/23-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Tilt7-21/-23
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Tilt6-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Dash Attack26-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Smash40?/-/-18/-25
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Smash17-39
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Smash14-31/-23
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Neutral Air7-4/-6
  • None
Forward Air13-13
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Back Air17-7
  • None
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Fair (+3)
Up Air10/12/14/16/18/20/22/24-10
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (+2)
Down Air22-13/-14
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Neutral B14
Side B29-21/-11/-17
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (+1)
Up B69-46
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down B (1)10(+17)-39 to -24
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down B (2)10-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Keep placing can and gunman where Dedede wants to walk instead of making Gordo the only thing you react to.
  • After blocking Up B, Rapid Jab Finisher, Up Smash, Down B (1), and Down Smash, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
  • Do not mash on Neutral Air or Back Air; own the next landing and ledge route first.
  • Finish stocks through ledge can, Bair on jump from ledge, and Up Smash on the Up B landing.

Actions to Avoid

  • Turning every Gordo into a forced tennis rally and forgetting to move Dedede himself.
  • Tossing raw can inside inhale range and giving the projectile away for free.
  • Swinging after every blocked Neutral Air or Back Air and eating the heavyweight punish in return.
  • Rushing the ledge escape and simplifying the hammer or Bair trap for Dedede.

Reference Links

Related Pages