Matchup Summary (Win Condition and Game Plan)
This matchup gets noisy if every decision becomes only about batting Gordo back. Duck Hunt gets more real value from treating Gordo as a spacing problem, then using can and gunman to keep Dedede’s huge body moving backward until the ledge appears.
Can explosion and Clay Pigeon can still touch Gordo, but forcing the return every time often stalls the part that matters. It is usually stronger to reset the can to where Dedede actually wants to walk, avoid feeding inhale with raw tosses, and keep advancing behind the moving wall until shield or jump becomes mandatory.
The table shows strong punish windows on Up B, Rapid Jab Finisher, Up Smash, Down B (1), and Down Smash, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer choices like Neutral Air and Back Air are better handled by taking the next landing or ledge route rather than swinging immediately.
Stocks most often come from ledge can, Bair on jump from ledge, and Up Smash on the very long Up B landing rather than trading haymakers with the hammer.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Duck Hunt OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 10 | -18 |
| |
| Jab 2 | 11 | -13 |
| |
| Rapid Jab | 5/8/11… | — | ||
| Rapid Jab Finisher | 4 | -41 |
| |
| Forward Tilt | 12/16/20/23 | -21 |
| |
| Up Tilt | 7 | -21/-23 |
| |
| Down Tilt | 6 | -21 |
| |
| Dash Attack | 26 | -26 |
| |
| Forward Smash | 40 | ?/-/-18/-25 |
| |
| Up Smash | 17 | -39 |
| |
| Down Smash | 14 | -31/-23 |
| |
| Neutral Air | 7 | -4/-6 |
| |
| Forward Air | 13 | -13 |
| |
| Back Air | 17 | -7 |
|
|
| Up Air | 10/12/14/16/18/20/22/24 | -10 |
|
|
| Down Air | 22 | -13/-14 |
| |
| Neutral B | 14 | — | ||
| Side B | 29 | -21/-11/-17 |
|
|
| Up B | 69 | -46 |
| |
| Down B (1) | 10(+17) | -39 to -24 |
| |
| Down B (2) | 10 | -26 |
| |
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Keep placing can and gunman where Dedede wants to walk instead of making Gordo the only thing you react to.
- After blocking Up B, Rapid Jab Finisher, Up Smash, Down B (1), and Down Smash, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
- Do not mash on Neutral Air or Back Air; own the next landing and ledge route first.
- Finish stocks through ledge can, Bair on jump from ledge, and Up Smash on the Up B landing.
Actions to Avoid
- Turning every Gordo into a forced tennis rally and forgetting to move Dedede himself.
- Tossing raw can inside inhale range and giving the projectile away for free.
- Swinging after every blocked Neutral Air or Back Air and eating the heavyweight punish in return.
- Rushing the ledge escape and simplifying the hammer or Bair trap for Dedede.