Duck Hunt Main
Duck Hunt Matchup Strategy
Published pages for each opponent from the perspective of Duck Hunt.
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Strategy Page List
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Duck Hunt vs Banjo & Kazooie
Page for checking the full move frame quick reference in Duck Hunt vs Banjo & Kazooie.
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Duck Hunt vs Bayonetta
Page for checking the full move frame quick reference in Duck Hunt vs Bayonetta.
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Duck Hunt vs Bowser
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Duck Hunt vs Bowser Jr.
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Duck Hunt vs Byleth
Page for checking the full move frame quick reference in Duck Hunt vs Byleth.
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Duck Hunt vs Captain Falcon
Duck Hunt vs Captain Falcon is most stable when low can and gunman stop the ground burst, then Fair and ledge can clean up the forced jumps.
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Duck Hunt vs Charizard
Duck Hunt vs Charizard is most stable when can and gunman keep the huge body moving backward, then Flamethrower and Flare Blitz get punished hard.
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Duck Hunt vs Chrom
In Duck Hunt vs Chrom, the stable plan is to stop forward movement from behind can and finish at the ledge by lining back air and up smash up with the end of up B.
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Duck Hunt vs Cloud
Duck Hunt vs Cloud is most stable when Duck Hunt uses can and Wild Gunman to stop Cloud's walk-up and Limit charge, then cashes out at the ledge instead of forcing center-stage brawls.
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Duck Hunt vs Corrin
In Duck Hunt vs Corrin, the stable plan is to walk behind can, force early fair and Dragon Lunge, and finish at the ledge with back air and up smash backed by can and Wild Gunman.
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Duck Hunt vs Daisy
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Duck Hunt vs Dark Pit
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Duck Hunt vs Dark Samus
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Duck Hunt vs Diddy Kong
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Duck Hunt vs Donkey Kong
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Duck Hunt vs Dr. Mario
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Duck Hunt vs Duck Hunt
Page for checking the full move frame quick reference in Duck Hunt vs Duck Hunt.
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Duck Hunt vs Falco
Duck Hunt vs Falco is most stable when you keep can low, deny free reflector value, and only challenge the jump-in route instead of the whole airspace.
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Duck Hunt vs Fox
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Duck Hunt vs Ganondorf
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Duck Hunt vs Greninja
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Duck Hunt vs Hero
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Duck Hunt vs Ice Climbers
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Duck Hunt vs Ike
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Duck Hunt vs Incineroar
Duck Hunt vs Incineroar is most stable when can and gunman keep the slowest approaches out, while Revenge and Side B are denied and the finish comes from ledge traps.
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Duck Hunt vs Inkling
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Duck Hunt vs Isabelle
Duck Hunt vs Isabelle is about denying free Pocket value, forcing movement before her traps are set, and cashing out through long ledge pressure instead of deep chases.
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Duck Hunt vs Ivysaur
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Duck Hunt vs Jigglypuff
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Duck Hunt vs Joker
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Duck Hunt vs Kazuya
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Duck Hunt vs Ken
Duck Hunt vs Ken is about stopping Ken before he reaches jab and down tilt range, then punishing blocked Tatsumaki, Hadoken, and Focus so point-blank pressure never gets to start for free.
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Duck Hunt vs King Dedede
Duck Hunt vs King Dedede is most stable when you stop overplaying the Gordo rally, push the huge body with can and gunman, and punish the long Up B landing.
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Duck Hunt vs King K. Rool
In Duck Hunt vs King K. Rool, the stable plan is to shove can into crown and blunderbuss lag, then cash out at the ledge with back air and up smash backed by Wild Gunman.
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Duck Hunt vs Kirby
Duck Hunt vs Kirby is won by varying trap height before Kirby slips underneath, then stretching ledge time long enough to pick off his jumps and recovery landings.
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Duck Hunt vs Link
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Duck Hunt vs Little Mac
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Duck Hunt vs Lucario
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Duck Hunt vs Lucas
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Duck Hunt vs Lucina
Duck Hunt vs Lucina is most stable when you walk behind a moving can, make the sword swing first, and punish the whiff instead of freezing at tipper range.
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Duck Hunt vs Luigi
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Duck Hunt vs Mario
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Duck Hunt vs Marth
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Duck Hunt vs Mega Man
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Duck Hunt vs Meta Knight
Duck Hunt vs Meta Knight is a matchup where Duck Hunt cannot rely on single-layer zoning, but must fill the jump and landing routes with can and Wild Gunman, then finish on stage with can, back air, and Up Smash instead of chasing Meta Knight offstage.
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Duck Hunt vs Mewtwo
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Duck Hunt vs Mii Brawler
Duck Hunt vs Mii Brawler is a control matchup where Duck Hunt uses Can and Gunman to deny low approaches, reduce close-range scrambles, and finish stocks through repeated landing traps and ledge pressure.
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Duck Hunt vs Mii Gunner
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Duck Hunt vs Mii Swordfighter
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Duck Hunt vs Min Min
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Duck Hunt vs Mr. Game & Watch
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Duck Hunt vs Mythra
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Duck Hunt vs Ness
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Duck Hunt vs Olimar
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Duck Hunt vs Pac Man
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Duck Hunt vs Palutena
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Duck Hunt vs Peach
Duck Hunt vs Peach is won by constantly shifting can and gunman to distort Peach's float-in angles, then converting ledge clutter into the actual kill instead of brawling at close range.
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Duck Hunt vs Pichu
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Duck Hunt vs Pikachu
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Duck Hunt vs Piranha Plant
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Duck Hunt vs Pit
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Duck Hunt vs Pyra
Duck Hunt vs Pyra is most stable when you do not freeze at sword range, walk behind can, and punish the oversized swing instead of contesting it head-on.
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Duck Hunt vs R.O.B.
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Duck Hunt vs Richter
Duck Hunt vs Richter is most stable when you stop trying to tie the zoning war, walk behind can into whip range, and crack the close-range defense without feeding Up B.
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Duck Hunt vs Ridley
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Duck Hunt vs Robin
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Duck Hunt vs Rosalina and Luma
Duck Hunt vs. Rosalina and Luma is most stable when you remove Luma first, then use Can and Wild Gunman to eat away at the time before the next summon.
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Duck Hunt vs Roy
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Duck Hunt vs Ryu
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Duck Hunt vs Samus
In Duck Hunt vs Samus, the key is to disrupt Charge Shot setups with can and gunman instead of playing a passive projectile duel, then cash out through low whiff punishes and ledgetraps.
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Duck Hunt vs Sephiroth
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Duck Hunt vs Sheik
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Duck Hunt vs Shulk
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Duck Hunt vs Simon
In Duck Hunt vs Simon, the stable plan is to keep a low can moving forward, skew Simon's whip and projectile timings, then cash out at the ledge with back air and up smash.
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Duck Hunt vs Snake
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Duck Hunt vs Sonic
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Duck Hunt vs Sora
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Duck Hunt vs Squirtle
Duck Hunt vs Squirtle is won by stopping Squirtle's low-profile entries with Can and Gunman, then cashing out shield punishes and ledge pressure before Squirtle can keep the scramble going.
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Duck Hunt vs Steve
In Duck Hunt vs Steve, the stable plan is to deny mining instead of settling for a long-range exchange, push forward with can and Wild Gunman in front of the crafting table, and close stocks at the ledge with back air and up smash.
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Duck Hunt vs Terry
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Duck Hunt vs Toon Link
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Duck Hunt vs Villager
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Duck Hunt vs Wario
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Duck Hunt vs Wii Fit Trainer
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Duck Hunt vs Wolf
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Duck Hunt vs Yoshi
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Duck Hunt vs Young Link
In Duck Hunt vs Young Link, the stable plan is to move beyond the arrow and boomerang trade, walk behind a moving can to hit the body, and finish at the ledge with back air and up smash.
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Duck Hunt vs Zelda
Duck Hunt vs Zelda is most stable when can reaches Phantom charge early, Nayru gets baited out, and Farore's Wind is punished at the endpoint instead of chased.
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Duck Hunt vs Zero Suit Samus
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