Duck Hunt vs Rosalina and Luma

Rosalina and Luma Matchup (Duck Hunt)

Duck Hunt vs Rosalina and Luma

Duck Hunt vs. Rosalina and Luma is most stable when you remove Luma first, then use Can and Wild Gunman to eat away at the time before the next summon.

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Matchup Summary (Win Condition and Game Plan)

Rosalina and Luma can use Luma as a shield in front of the main body, and down B can also distort the path of Can and Clay Pigeon, so Duck Hunt cannot expect the usual layered projectile wall to lock horizontal movement by itself.
Still, Luma has finite durability and Rosalina herself is light with a vulnerable landing, so the matchup shifts quickly once Duck Hunt clips Luma first with Can, Clay Pigeon, or forward air and forces a solo Rosalina phase.
The win condition is to avoid tunneling on Rosalina’s body while both are active, remove or displace Luma first, and then use Wild Gunman plus Can to drain the time before the next summon while pushing Rosalina toward the ledge.
For kills, it is more stable to finish the solo Rosalina state with up smash, back air, or ledge Can pressure than to force straight through the two-body wall head-on.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDuck Hunt OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Jab 1 (2)4**
Jab 2 (1)6-16
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (+1)
Jab 2 (2)6-16
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (+1)
Jab 3 (1)7-25
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Rapid Jab Finisher (2)5-30
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Tilt (1)7-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Tilt (2)8-20
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Tilt (1)7-22
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Tilt (2)3-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Tilt (1)5-22
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Tilt (2)8-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Dash Attack (1)6/17-31/-19
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Dash Attack (2)6-31/-25
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Smash (1)16-36/-32
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Smash (2)17-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Smash (1)8-34
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Smash (2)10-34
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Smash (1)6/17-30/-18
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Smash (2)7/19-21/-18
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Neutral Air (1)9-4/-5
  • None
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Forward Air (2)11**
Back Air (1)9-6
  • None
  • OOS Nair (+3)
  • OOS Uair (+3)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • None
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Fair (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • None
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Fair (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • Up Smash (+3)
Side B10/16/22-22
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not run straight at Rosalina’s body while both are active; hit Luma first with Can, Clay Pigeon, or forward air so the two-body wall breaks before you try to pressure landings.
  • During the solo Rosalina window, keep Wild Gunman and Can cycling so that her movement, ledge options, and the time before the next summon all get squeezed at once.
  • Punish the clearly unsafe grounded options such as jab string, tilts, dash attack, smashes, and Side B with OOS neutral air, up air, or grab, and do not overforce shield punishes on the safer aerial pressure.

Actions to Avoid

  • Ignoring Luma and only chasing Rosalina’s body, which hands the projectile war back to the two-body formation and down B utility.
  • Throwing Can and Clay Pigeon at the same height and rhythm every time until Rosalina and Luma solve the pattern for free.
  • Trying to land from directly above after getting launched and letting up air plus Luma pressure turn one disadvantage state into a long juggle sequence.

Reference Links

Related Pages