Fox vs Bowser Jr.

Bowser Jr. Matchup (Fox)

Fox vs Bowser Jr.

Fox vs Bowser Jr. is about getting on the body before Mechakoopa and Cannonball can set the pace, refusing to mash into safe Neutral Air and Up Air, and cashing out ledge traps with Up Smash.

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Matchup Summary (Win Condition and Game Plan)

Bowser Jr. wants to scatter Fox’s path with Mechakoopa, Cannonball, and Clown Kart, then keep juggling with Forward Air, Back Air, Up Air, and Up Smash, so Fox gets dragged into a slower midrange if he only reacts after the setup is already out.
The table shows that Bowser Jr.’s Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Down Air, and Neutral B can all be punished by Fox with OOS Nair (7f), OOS Dair (8f), Up Smash (8f), or Grab (10f), which means Bowser Jr.’s heavier swings are real openings once Fox is in range.
That makes the stable plan to use Blaster and burst movement to hit Bowser Jr. before the setup cycle is comfortable, while staying disciplined after blocked Neutral Air and Up Air and covering the landing or ledge route instead of forcing an immediate button.
For stocks, Fox should look more for Clown Kart landings, the exposed body after Up B, and air-dodge descents at the ledge, because those routes are much easier to convert into Up Smash or Up Air than a long center-stage scramble.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldFox OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 24-22
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Rapid Jab4/7/10…
Rapid Jab Finisher6-32
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Forward Tilt7-18/-16
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Tilt7-19
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+1)
Down Tilt4/12/23-11
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Dash Attack8/11/14/17/20/25-17
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+3)
Forward Smash18/21/24/27/30/35-12
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Smash7/9/12/15/18/22-26
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Down Smash12-32
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Neutral Air7-6/-7/-7/-5/-6/-6
  • None
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Forward Air10-11
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Back Air12-9/-10
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Bair (+3)
  • OOS Uair (+3)
Up Air6-5
  • None
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Down Air15…-11
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Neutral B37-97-23 to -17
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+3)
Side B23
Up B17/56
Down B
Grab11
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Use Blaster and dash speed to stop Bowser Jr. from freely starting Mechakoopa and Cannonball cycles, then touch the body before the setup snowballs.
  • After blocking Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Down Air, or Neutral B, punish immediately with the reachable option from OOS Nair (7f), OOS Dair (8f), Up Smash (8f), and Grab (10f).
  • Do not mash right after blocked Neutral Air and Up Air; take the retreat, landing, or ledge route with dash pressure, Up Air, or Blaster for the second layer.
  • Close stocks by trapping Clown Kart landings and the exposed body after Up B near the ledge, then convert into Up Smash or Up Air.

Actions to Avoid

  • Sitting back and letting Mechakoopa, Cannonball, and Clown Kart define neutral before Fox has touched Bowser Jr.’s body.
  • Blocking Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Down Air, or Neutral B and still giving Bowser Jr. a free reset.
  • Swinging immediately after blocked Neutral Air or Up Air and getting clipped by Bowser Jr.’s still-safe height and drift.
  • Ignoring the body after Up B and overchasing offstage into Hammer or landing mix instead of keeping ledge control.

Reference Links

Related Pages