Fox vs R.O.B.

R.O.B. Matchup (Fox)

Fox vs R.O.B.

This page covers the key ideas in Fox vs R.O.B., where Fox breaks through R.O.B.'s projectile layers with speed and cashes out hard on his large body and landing weakness.

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Matchup Summary (Win Condition and Game Plan)

R.O.B. controls approach routes with Gyro and Robo Beam, then converts fair, up air, down throw, and down smash into damage and kills while protecting space, but Fox can burst in from outside those lanes with his run speed and approach speed. R.O.B.’s large body and shaky landing are especially important here, because Fox’s nair, dash attack, up tilt, and up air strings all extend well once he gets the first touch. Fox still dies very early if he lets R.O.B. keep Gyro at the ledge or trap him into up-air sequences, so lazy jumps over projectiles and deep edgeguards are the main ways to lose control. The matchup is won by shifting past the setups with grounded dash, shield, and Reflector, then repeatedly trapping landings and ledge options until up smash or up air closes the stock.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldFox OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 23-13
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Tilt7-18
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+2)
Up Tilt4/6-14
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt3-5
  • None
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Dash Attack7-17
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+3)
Forward Smash16-28/-30/-33
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Up Smash10/14-35/-24
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Down Smash7/11/16-25
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Neutral Air14-4/-3
  • None
Forward Air6-6
  • None
  • OOS Nair (+1)
  • OOS Dair (+2)
  • Up Smash (+2)
Back Air19-8/-9
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Fair (+2)
Up Air7/9/13/17/23-11/-10
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (+2)
  • OOS Uair (+2)
Down Air20-44/-45/-46
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Neutral B25-17/-16/-17, -17/-6/-10
  • None
  • OOS Nair (+1)
  • OOS Dair (+2)
  • Up Smash (+2)
Side B (1)13…-37
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Up B
Down B3(+6), 9-26 to -21, -21
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not jump over Gyro and Robo Beam by default; use grounded dash, shield, and Reflector to shift the lane first, then enter at burst range
  • After nair, dash attack, up tilt, or grab starts a string, do not force an early kill; keep extending with up air and landing traps on R.O.B.’s large body
  • On shield, do not miss punish windows on jab 1, jab 2, forward tilt, up tilt, dash attack, every smash attack, back air, up air, down air, side B, and down B
  • Once R.O.B. is above you, track burner use as well as air dodge, then move ahead of the landing with up tilt, up air, and up smash
  • At kill percent, do not rush raw ledge f-smash or bair; finish more reliably with landing up smash and high up air

Actions to Avoid

  • Do not dive in from the air the moment he picks up Gyro. His fair and up-air anti-airs line up too well, and Fox’s light weight makes that trade terrible.
  • Do not stay underneath R.O.B. for too long. If he changes his landing with nair or burner drift, the chaser can end up walking directly into down-smash range.
  • Do not chase far offstage and spend up B first. R.O.B. recovers from very far away, and if he reads that commitment Fox is often the one who dies first.
  • Do not overuse side B just because Robo Beam and setup pressure feel urgent. Once he reads the escape, your landing becomes an easy down-smash or bair punish.

Reference Links

Related Pages