Ganondorf vs Jigglypuff

Jigglypuff Matchup (Ganondorf)

Ganondorf vs Jigglypuff

Ganondorf vs Jigglypuff is most stable when Ganondorf refuses to chase Puff's air game or offstage traps, holds center, and turns Puff's low weight into early stocks off the few clearly punishable moves.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Ganondorf struggles if he tries to play straight into Jigglypuff’s air drift and offstage pressure, and he usually cannot hit back immediately after blocking neutral air, forward air, or back air.
At the same time, Puff is so light that once Ganondorf calls out clearly unsafe options such as down tilt, dash attack, down air, side B, or down B, one punish can push straight into kill range.
The plan is not to chase her around the air. Hold center instead, pre-empt her landing and drift-back routes with nair, fair, bair, and down tilt, then force the game toward the ledge.
As long as Ganondorf avoids throwing away his recovery on deep chases and saves his biggest punishes for the few moves that really stop on shield, the matchup stays manageable.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 15-7
  • None
  • Grab (+3)
  • OOS Nair (+3)
Jab 25-7
  • None
  • Grab (+3)
  • OOS Nair (+3)
Forward Tilt7-7
  • None
  • Grab (+3)
  • OOS Nair (+3)
Up Tilt9-6
  • None
Down Tilt10-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Dash Attack5-22/-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Smash16-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up Smash16-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Down Smash14-26
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Neutral Air6-4/-6
  • None
Forward Air8-5/-6
  • None
Back Air10-3
  • None
Up Air9-5
  • None
Down Air7/10/13/16/19/22/25/28/31-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Neutral B15+37…**
Side B13-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+2)
  • Up B (+3)
Up B27/61/100
Down B2-166
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ganondorf should protect center stage, make Jigglypuff approach first, and cut down the number of times he jumps up to chase her directly.
  • Ganondorf should place nair, fair, bair, and down tilt in advance to cover landing and drift-back space, rather than forcing retaliation after aerials that leave no real punish.
  • Ganondorf should always cash out properly: grab or OOS nair on down tilt, up to OOS bair on down air, grab or OOS nair/uair on side B, and the strongest available punish on down B.
  • Once Ganondorf gets the hit, he should prefer ledge pressure and landing traps over deep offstage pursuit, then close the stock with the next heavy opening.

Actions to Avoid

  • Ganondorf should not try to retaliate every time he blocks Jigglypuff’s neutral air, forward air, back air, or up air, then get clipped for dropping shield or swinging anyway.
  • Ganondorf should not keep following Jigglypuff upward and let the game stretch into long air scrambles and multi-jump reads that favor her.
  • Ganondorf should not overcommit offstage for an early kill, spend his jump or Up B first, and hand Jigglypuff the reversal she wants near the blast zone.
  • Ganondorf should not settle for light punishment on a blocked down B or a stopped side B, because leaving Puff alive is exactly how her comeback routes stay open.

Reference Links

Related Pages