Ganondorf vs Luigi

Luigi Matchup (Ganondorf)

Ganondorf vs Luigi

Ganondorf vs. Luigi is most winnable when you stop his approach with preemptive aerials and down tilt before close-range scramble pressure ever starts.

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Matchup Summary (Win Condition and Game Plan)

Luigi’s close-range reward from grab, neutral air, down tilt, up B, and down B is so explosive that Ganondorf usually loses if the matchup turns into repeated shield scrambles at point-blank range.
At the same time, Luigi is much weaker while approaching and landing from mid-range, so preemptive neutral air, back air, and down tilt can hit him before he ever reaches the range where his close-range mix becomes dangerous.
The win condition is to avoid waiting passively behind shield against Fireball, stop his jump-ins and grounded steps first, and only punish the clearly unsafe options like jab string, tilts, dash attack, Neutral B, and Side B once they touch shield.
For kills, it is more stable to keep center stage, send Luigi offstage, and narrow his recovery with forward air, back air, down tilt, and up smash coverage than to overforce a single hard read in center stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Jab 23-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+1)
  • Up B (+2)
Jab 36-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (+1)
Forward Tilt5-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up Tilt5-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Down Tilt5-2
  • None
Dash Attack4/8/12/16/25-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Forward Smash12-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up Smash9-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash6/14-20/-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+1)
  • Up B (+2)
Neutral Air3-3/-5
  • None
Forward Air7-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Back Air6-5/-6
  • None
Up Air5-2/-4
  • None
Down Air10-8/-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Z Air14-2
  • None
Neutral B17-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Side B22-23 to -13/-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Up B (1)8-79/-99
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up B (2)6**
Down B10…/40-40
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Do not camp in close-range shield; place neutral air, back air, and down tilt first so Luigi has to run into hitboxes before he ever reaches grab range.
  • When jab string, tilts, dash attack, Neutral B, or Side B touch shield, answer with grab or OOS neutral air and use that punish to take stage rather than overchasing damage immediately.
  • After sending Luigi offstage, keep center stage and cover Luigi Missile and up B return angles with forward air, back air, down tilt, and up smash instead of gambling on a deep chase.

Actions to Avoid

  • Staying planted in Luigi’s point-blank range and accepting repeated mixups between grab, up B, and down B.
  • Treating neutral air, back air, up air, and tether pressure as guaranteed shield punishes and giving Luigi another close-range turn when your punish does not reach.
  • Diving too far offstage for a fast kill and exposing Ganondorf’s own recovery to Cyclone reversals or a positional flip.

Reference Links

Related Pages