Ganondorf vs Pikachu

Pikachu Matchup (Ganondorf)

Ganondorf vs Pikachu

Ganondorf vs Pikachu is about refusing to chase every small hurtbox scramble, then cashing in the few real shield punishes into ledge pressure and heavy kill swings.

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Matchup Summary (Win Condition and Game Plan)

This matchup collapses for Ganondorf when he starts chasing Pikachu’s tiny hurtbox and movement with big swings, because Pikachu’s nair, uair, Thunder Jolt pressure, and landing traps turn every whiff into a long disadvantage sequence. Ganondorf cannot win by pursuing every scramble. He needs to hold center, block the grounded commitments he can actually punish, and keep his answers narrow and deliberate.
The frame table shows that jab, forward tilt, up tilt, dash attack, bair, uair, dair, neutral B, every smash attack, up B, and down B can all be punished on block by Grab (10f), OOS Nair (10f), or OOS Uair (11f). The smash attacks plus neutral B, up B, and down B are especially important because they are the moments where Ganondorf can turn one stop into real kill pressure.
By contrast, down tilt, nair, fair, and side B are mostly too safe to challenge directly after shield. If Ganondorf swings anyway, the small hurtbox and reset speed usually let Pikachu take the next turn. Cover the landing and next dash path instead of trying to answer every button in place.
The win condition is to make a few punishes count all the way. Ganondorf should favor center control, ledge pressure, and heavy reads at the ledge over reckless offstage chases, because his own recovery is far more fragile than Pikachu’s.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+1)
  • Up B (+2)
Forward Tilt6-14/-15/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Up Tilt7-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Down Tilt7-4
  • None
Dash Attack6-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+2)
  • Up B (+3)
Forward Smash15-29
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up Smash10-24
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash8/11/14/17/20/23-39
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Neutral Air3/9/15/21-7
  • None
  • Grab (+3)
  • OOS Nair (+3)
Forward Air11…-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Back Air4/8/12/16/20/24-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+1)
  • Up B (+2)
Up Air4-11/-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+2)
  • Up B (+3)
Down Air14-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Neutral B19-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down B13/**-26
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Do not chase Pikachu’s hurtbox all over the stage. Hold center and punish only the grounded commitments and landings that are actually yours.
  • After blocking jab, forward tilt, up tilt, dash attack, bair, uair, dair, neutral B, any smash attack, up B, or down B, punish with Grab (10f), OOS Nair (10f), or OOS Uair (11f).
  • Treat down tilt, nair, fair, and side B as mostly safe resets. Cover the landing or next dash lane instead of forcing an in-place punish that will whiff.
  • Build kills through ledge pressure, bair, Up Smash, and Up B callouts rather than overcommitting offstage against Pikachu’s recovery.
  • Stay patient through Thunder Jolt chip and landing pressure. The matchup swings when Ganondorf waits for the real opening and makes it hurt.

Actions to Avoid

  • Throwing out large whiffs to chase Pikachu’s movement and giving away long combo or edgeguard sequences.
  • Trying to punish down tilt, nair, fair, or side B on shield even though those situations usually reset before Ganondorf can reach.
  • Overchasing offstage for an early kill and exposing Ganondorf’s own recovery weakness.
  • Panicking after chip damage and surrendering center stage, which is exactly what lets Pikachu run the pace of the match.

Reference Links

Related Pages