Ganondorf vs Villager

Villager Matchup (Ganondorf)

Ganondorf vs Villager

Ganondorf-specific notes on weathering slingshot and traps, then cashing out hard once Villager is cornered.

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Matchup Summary (Win Condition and Game Plan)

Villager can slow the match with slingshot, Lloid Rocket, tree, and bowling ball, so Ganondorf takes steady chip if he keeps forcing straight-line approaches. The tradeoff is that Villager does not have a dominant close-range reversal here, and grounded choices like down tilt, dash attack, and up tilt become expensive whenever Ganondorf blocks them. The win condition is to stop respecting every projectile, use preemptive nair, bair, and down tilt to cover drift and landings, then hit the setup windows around Lloid or bowling ball to carry Villager to the ledge. Pocket matters less than usual because Ganondorf gives Villager no projectile to steal, so one clean read in center stage can still snowball into a ledge trap and an early stock. Do not overchase offstage; holding center and trapping the balloon recovery is the stable route.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 13-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Jab 23-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Rapid Jab3/8/12…
Rapid Jab Finisher4/5-28
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Tilt8-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Up Tilt7/22-34/-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (+1)
Down Tilt9-17/-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Dash Attack9…-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Smash25-4
  • None
Up Smash12…-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Smash9/29-35/-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Neutral Air3-4/-5
  • None
Forward Air10-4
  • None
Back Air13-3
  • None
Up Air6-7/-8/-8
  • None
  • Grab (+3)
  • OOS Nair (+3)
Down Air11-7/-8/-8
  • None
  • Grab (+3)
  • OOS Nair (+3)
Neutral B8 (Start of projectile pocket)**
Side B52+27
  • None
Up B**
Down B—, 5
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Use walk shield and short-hop nair to take space instead of repeatedly leaping over slingshot
  • Hit the startup or recovery of Lloid Rocket, tree, and bowling ball with bair, dash attack, or down tilt before Villager can reset
  • After blocking down tilt, dash attack, up tilt, or down smash, take the guaranteed punish with grab, nair, or Up B
  • Once Villager is cornered, cover ledge jump and balloon drift with bair, up smash, and uair instead of giving up center
  • Keep ledge pressure disciplined and make Villager land first rather than gambling on deep offstage commits

Actions to Avoid

  • Swing first with Warlock Punch or other huge grounded commitments just because slingshot is annoying
  • Challenge Lloid Rocket head-on from the front and give Villager free time to reset the screen
  • Chase too far offstage into bowling ball or anti-recovery traps and hand back the stock lead
  • Force fair or dair onto shield and let Villager escape the corner for free

Reference Links

Related Pages