Greninja vs Mii Brawler

Mii Brawler Matchup (Greninja)

Greninja vs Mii Brawler

Greninja vs Mii Brawler is about refusing a straight close-range brawl, using speed and Water Shuriken to move first, and stretching every touch into longer landing and ledge pressure.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Greninja wins by moving first and extending pressure, while Mii Brawler becomes dangerous once he forces repeated close-range scrambles with fast normals and landing traps. The matchup turns quickly depending on who controls the entry phase.
Because of that, Greninja should not volunteer for a straight brawl. Run speed and Water Shuriken should keep shifting the angle of approach so Dash Attack, Nair, Down Tilt, and Uair can touch Brawler first and keep the advantage going into landings or ledges.
Most of Brawler’s safer aerial pressure is not where Greninja wants to force out-of-shield answers, but the clearly heavier options like jabs, tilts, Dash Attack, smash attacks, Dair, and Up B (1) can be checked with Bair, grab, Uair, Up Smash, or Nair before resetting space.
What loses the matchup is leaning too hard on weak out-of-shield defense, overchasing at the ledge, or giving up the outer range where Brawler still has to work to get inside.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGreninja OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (+2)
Jab 22-14
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+1)
Rapid Jab5/7/9…
Rapid Jab Finisher4-33
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Forward Tilt6-13/-13/-13
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+2)
Up Tilt5-17
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (+2)
  • Up B (+2)
  • OOS Dair (+3)
Down Tilt7-12
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+3)
Dash Attack6-18
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (+1)
  • Up B (+1)
  • OOS Dair (+2)
Forward Smash17-38
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up Smash8-29
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Down Smash9-25
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Neutral Air3-2/-3
  • None
Forward Air8/15-8/-8
  • OOS Bair (8f)
  • Grab (+2)
  • OOS Uair (+2)
Back Air7-6
  • None
  • OOS Bair (+2)
Up Air6-6
  • None
  • OOS Bair (+2)
Down Air16-13
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+2)
Up B (1)10/30-23
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up B (2)8…
Up B (3)3/6/9/12/15/20
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use run speed and Water Shuriken to bend Mii Brawler’s entry angle before he reaches direct point-blank pressure.
  • After blocking Jab 1-2, Rapid Jab finisher, the tilts, Dash Attack, the smash attacks, Dair, and Up B (1), take the shortest punish first with Bair, grab, Uair, Up Smash, or Nair.
  • Do not force out-of-shield buttons on the safer Nair, Fair, Bair, and Uair. Retake the turn by catching the landing drift or escape option after them instead.
  • Finish stocks by turning advantage into ledge Bair, Up Smash, landing catches, and Hydro Pump positioning rather than by forcing center-stage scrambles.

Actions to Avoid

  • Accepting a direct close-range brawl and letting Mii Brawler play at his best range.
  • Relying on weak out-of-shield defense against safe aerial pressure and making the close-range sequence even worse.
  • Overchasing offstage after winning the ledge and giving up stage position instead of keeping the trap going.
  • Stopping Water Shuriken and movement pressure long enough to surrender the outer range where Greninja actually has room to outmaneuver him.

Reference Links

Related Pages