Hero vs Bayonetta

Bayonetta Matchup (Hero)

Hero vs Bayonetta

Hero vs Bayonetta is most stable when Hero cuts down close-range menu time, forces Bayonetta to start first with sword and projectiles, and uses Up B out of shield to stop her offense before cashing out Hero's heavier kill hits.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets much worse for Hero if he keeps opening the command menu or charging spells at close range and lets Bayonetta start her offense for free. Hero does not want repeated vertical scramble situations, so the first priority is stopping Bayonetta’s initial contact rather than trying to out-mash her once the combo already started.
Hero should use sword spacing and Zapple/Kafrizz lanes to make Bayonetta approach first, then rely on Up B (3f) as the main shield punish to cut the sequence off immediately. The frame table shows Bayonetta’s Jab 1-3, Forward Tilt hits, Up Tilt, Down Tilt, Dash Attack, smash attacks, Neutral Air, Forward Air hits, Back Air, Up Air, Down Air, Neutral B, and Side B can all be answered by Up B (3f) or by OOS Uair (9f), Grab (10f), and OOS Nair (11f) when Hero is ready.
Bayonetta’s Up B is the main place where Hero should not overforce a same-spot punish. If the punish is not real, Hero gets more value by watching the landing or drift route and resetting stage control than by scrambling upward and getting looped back into Bayonetta’s air game.
The win condition is to make Bayonetta respect Hero’s heavier kill threat with Fair, Bair, Up Smash, and strong spells once Hero has stopped the entry. Deep offstage chases are much less reliable than forcing Bayonetta to recover or land at the ledge and stacking kill options there.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldHero OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Jab 27-21
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Jab 37-29
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Tilt (1)12-15
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+2)
Forward Tilt (2)12-23
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Tilt (3)14-21
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Tilt7/10/13-19/-10
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+3)
Down Tilt7-15
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+2)
Dash Attack15-17
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (+2)
Forward Smash17-38/-39
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Smash18-35
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Down Smash17/22-32
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral Air9-6/-7/-16
  • Up B (3f)
  • OOS Uair (+3)
Forward Air (1)7-7
  • Up B (3f)
  • OOS Uair (+2)
  • Grab (+3)
Forward Air (2)7-8
  • Up B (3f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+3)
Forward Air (3)12-5
  • Up B (3f)
Back Air11-5/-6
  • Up B (3f)
Up Air9-5/-14
  • Up B (3f)
Down Air18-23
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral B (1)17…-32
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral B (2)42/47/57/62…-29
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Side B15/51-25/-26/-15
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+2)
Up B6/11…+0
  • None
  • Up B (+3)
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Hero should keep close-range menu time low and use sword spacing plus projectiles to make Bayonetta initiate first.
  • After Hero blocks Bayonetta’s Jab 1-3, Forward Tilt hits, Up Tilt, Down Tilt, Dash Attack, smash attacks, Neutral Air, Forward Air hits, Back Air, Up Air, Down Air, Neutral B, or Side B, cash out immediately with Up B (3f) or the reachable OOS follow-up.
  • Hero should not force a scramble after Bayonetta’s Up B; take the landing route or drift route and reset stage control instead.
  • Hero should finish stocks by carrying Bayonetta to the ledge and threatening Fair, Bair, Up Smash, and strong spells rather than overchasing offstage.

Actions to Avoid

  • Opening the command menu or charging too close to Bayonetta and giving her the first clean starter for free.
  • Blocking Bayonetta’s entry tools and then failing to use Hero’s Up B (3f) punish window.
  • Fighting Bayonetta upward after a blocked Up B and letting her drag Hero back into the vertical scramble.
  • Chasing too deep offstage for the kill and giving Bayonetta the air mobility battle she wants.

Reference Links

Related Pages