Hero Main
Hero Matchup Strategy
Published pages for each opponent from the perspective of Hero.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Hero vs Banjo & Kazooie
Page for checking the full move frame quick reference in Hero vs Banjo & Kazooie.
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Hero vs Bayonetta
Hero vs Bayonetta is most stable when Hero cuts down close-range menu time, forces Bayonetta to start first with sword and projectiles, and uses Up B out of shield to stop her offense before cashing out Hero's heavier kill hits.
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Hero vs Bowser
Page for checking the full move frame quick reference in Hero vs Bowser.
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Hero vs Bowser Jr.
Page for checking the full move frame quick reference in Hero vs Bowser Jr..
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Hero vs Byleth
Page for checking the full move frame quick reference in Hero vs Byleth.
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Hero vs Captain Falcon
Page for checking the full move frame quick reference in Hero vs Captain Falcon.
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Hero vs Charizard
Page for checking the full move frame quick reference in Hero vs Charizard.
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Hero vs Chrom
Page for checking the full move frame quick reference in Hero vs Chrom.
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Hero vs Cloud
The Hero vs. Cloud matchup is most stable when you stop the run-in with spells and sword spacing before Limit is ready, then cash in on Cloud's narrow no-Limit recovery at the ledge.
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Hero vs Corrin
Page for checking the full move frame quick reference in Hero vs Corrin.
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Hero vs Daisy
Page for checking the full move frame quick reference in Hero vs Daisy.
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Hero vs Dark Pit
Hero vs Dark Pit is about refusing to get floated by arrows and aerial pressure first, then converting grounded punishes and MP discipline into ledge control and edgeguard kills.
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Hero vs Dark Samus
Page for checking the full move frame quick reference in Hero vs Dark Samus.
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Hero vs Diddy Kong
Page for checking the full move frame quick reference in Hero vs Diddy Kong.
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Hero vs Donkey Kong
Page for checking the full move frame quick reference in Hero vs Donkey Kong.
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Hero vs Dr. Mario
Page for checking the full move frame quick reference in Hero vs Dr. Mario.
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Hero vs Duck Hunt
Page for checking the full move frame quick reference in Hero vs Duck Hunt.
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Hero vs Falco
Page for checking the full move frame quick reference in Hero vs Falco.
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Hero vs Fox
This page covers the key ideas in Hero vs Fox, where Hero stops Fox's high-speed approaches with sword spacing and minimal spell use, then exploits Fox's light weight for early kills.
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Hero vs Ganondorf
Page for checking the full move frame quick reference in Hero vs Ganondorf.
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Hero vs Greninja
Page for checking the full move frame quick reference in Hero vs Greninja.
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Hero vs Hero
Page for checking the full move frame quick reference in Hero vs Hero.
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Hero vs Ice Climbers
Page for checking the full move frame quick reference in Hero vs Ice Climbers.
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Hero vs Ike
Page for checking the full move frame quick reference in Hero vs Ike.
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Hero vs Incineroar
In Hero vs Incineroar, the winning flow is to avoid the close-range Alolan Whip and Revenge guesses, pin Incineroar down with sword range and projectiles, and force it toward its slow ledge recovery.
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Hero vs Inkling
Page for checking the full move frame quick reference in Hero vs Inkling.
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Hero vs Isabelle
Page for checking the full move frame quick reference in Hero vs Isabelle.
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Hero vs Ivysaur
Matchup notes and the full move frame quick reference for Hero vs Ivysaur.
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Hero vs Jigglypuff
Page for checking the full move frame quick reference in Hero vs Jigglypuff.
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Hero vs Joker
Page for checking the full move frame quick reference in Hero vs Joker.
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Hero vs Kazuya
Page for checking the full move frame quick reference in Hero vs Kazuya.
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Hero vs Ken
Page for checking the full move frame quick reference in Hero vs Ken.
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Hero vs King Dedede
Page for checking the full move frame quick reference in Hero vs King Dedede.
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Hero vs King K. Rool
Page for checking the full move frame quick reference in Hero vs King K. Rool.
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Hero vs Kirby
Page for checking the full move frame quick reference in Hero vs Kirby.
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Hero vs Link
Hero vs Link is most stable when you stop playing directly into Link's Neutral Air and Up B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Hero vs Little Mac
Page for checking the full move frame quick reference in Hero vs Little Mac.
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Hero vs Lucario
Hero vs Lucario is about building an early lead with sword spacing and projectiles, stopping close-range pressure with Up B punishes, and trapping the ledge so Lucario never gets a high-Aura comeback window.
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Hero vs Lucas
Page for checking the full move frame quick reference in Hero vs Lucas.
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Hero vs Lucina
Hero vs Lucina is most stable when you stop playing directly into Lucina's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Hero vs Luigi
In Hero vs Luigi, the stable plan is to stop the explosive close-range burst before it starts, then force ledge pressure against Luigi's weak recovery and defense.
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Hero vs Mario
Page for checking the full move frame quick reference in Hero vs Mario.
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Hero vs Marth
Page for Hero vs. Marth matchup notes and the full move frame quick reference.
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Hero vs Mega Man
Page for checking the full move frame quick reference in Hero vs Mega Man.
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Hero vs Meta Knight
Page for checking the full move frame quick reference in Hero vs Meta Knight.
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Hero vs Mewtwo
Page for checking the full move frame quick reference in Hero vs Mewtwo.
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Hero vs Mii Brawler
Page for checking the full move frame quick reference in Hero vs Mii Brawler.
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Hero vs Mii Gunner
Page for checking the full move frame quick reference in Hero vs Mii Gunner.
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Hero vs Mii Swordfighter
Page for checking the full move frame quick reference in Hero vs Mii Swordfighter.
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Hero vs Min Min
Page for checking the full move frame quick reference in Hero vs Min Min.
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Hero vs Mr. Game & Watch
Hero vs Mr. Game & Watch is about not becoming projectile-dependent into Bucket, keeping sword range active, and cashing out the big grounded recovery windows Game & Watch still gives up.
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Hero vs Mythra
Hero vs Mythra hinges on refusing her preferred scramble speed, then converting the grounded shield punishes and ledge sequences that Hero can actually cash out.
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Hero vs Ness
Page for checking the full move frame quick reference in Hero vs Ness.
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Hero vs Olimar
Page for checking the full move frame quick reference in Hero vs Olimar.
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Hero vs Pac Man
Page for checking the full move frame quick reference in Hero vs Pac Man.
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Hero vs Palutena
Page for checking the full move frame quick reference in Hero vs Palutena.
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Hero vs Peach
Page for checking the full move frame quick reference in Hero vs Peach.
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Hero vs Pichu
Page for checking the full move frame quick reference in Hero vs Pichu.
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Hero vs Pikachu
Page for checking the full move frame quick reference in Hero vs Pikachu.
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Hero vs Piranha Plant
Page for checking the full move frame quick reference in Hero vs Piranha Plant.
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Hero vs Pit
Page for checking the full move frame quick reference in Hero vs Pit.
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Hero vs Pyra
Hero vs Pyra is a matchup where Hero uses sword tip and spells to bait big swings, then converts OOS punishes and landing traps into ledge kills.
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Hero vs R.O.B.
Page for checking the full move frame quick reference in Hero vs R.O.B..
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Hero vs Richter
Page for checking the full move frame quick reference in Hero vs Richter.
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Hero vs Ridley
Page for checking the full move frame quick reference in Hero vs Ridley.
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Hero vs Robin
Page for checking the full move frame quick reference in Hero vs Robin.
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Hero vs Rosalina and Luma
Page for checking the full move frame quick reference in Hero vs Rosalina and Luma.
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Hero vs Roy
Page for checking the full move frame quick reference in Hero vs Roy.
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Hero vs Ryu
Hero vs. Ryu is most stable when Hero avoids predictable jumps over Hadoken, cashes out the punish windows on Ryu's grounded pressure, and finishes stocks by trapping Ryu's short recovery at the ledge.
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Hero vs Samus
Page for checking the full move frame quick reference in Hero vs Samus.
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Hero vs Sephiroth
Page for checking the full move frame quick reference in Hero vs Sephiroth.
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Hero vs Sheik
Page for checking the full move frame quick reference in Hero vs Sheik.
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Hero vs Shulk
Hero vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Hero vs Simon
Page for checking the full move frame quick reference in Hero vs Simon.
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Hero vs Snake
Page for checking the full move frame quick reference in Hero vs Snake.
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Hero vs Sonic
Page for checking the full move frame quick reference in Hero vs Sonic.
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Hero vs Sora
Page for checking the full move frame quick reference in Hero vs Sora.
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Hero vs Squirtle
Page for checking the full move frame quick reference in Hero vs Squirtle.
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Hero vs Steve
Hero vs Steve is about cutting off mining time with sword spacing and the Zap line, punishing rough shield pressure with Up B, and closing stocks at the ledge before Steve can refresh tools or expand his recovery routes.
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Hero vs Terry
Page for checking the full move frame quick reference in Hero vs Terry.
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Hero vs Toon Link
Page for checking the full move frame quick reference in Hero vs Toon Link.
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Hero vs Villager
Hero vs Villager is most stable when Hero does not let Pocket shut down the whole projectile plan and instead uses sword range plus close-range punishes to push Villager to ledge.
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Hero vs Wario
Page for checking the full move frame quick reference in Hero vs Wario.
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Hero vs Wii Fit Trainer
Page for checking the full move frame quick reference in Hero vs Wii Fit Trainer.
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Hero vs Wolf
Page for checking the full move frame quick reference in Hero vs Wolf.
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Hero vs Yoshi
Page for checking the full move frame quick reference in Hero vs Yoshi.
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Hero vs Young Link
Page for checking the full move frame quick reference in Hero vs Young Link.
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Hero vs Zelda
Hero vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Grab, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.
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Hero vs Zero Suit Samus
Page for checking the full move frame quick reference in Hero vs Zero Suit Samus.