Matchup Summary (Win Condition and Game Plan)
Ivysaur’s vine range, Razor Leaf, and uair put heavy pressure on the exact midrange where Hero wants time for charge moves, menu access, and controlled landings. If Hero rushes menu pulls or large commitments, Ivysaur can stop that setup with long-range pokes and carry the advantage straight into juggles and ledge pressure.
Still, Ivysaur is not especially strong once Hero gets in cleanly. Hero’s sword range plus the damage swing from Frizz-family spells, Zap-family pressure, spaced fair, and fast up-B punishes can flip the pace very quickly, and Ivysaur’s average survivability does not forgive repeated heavy hits.
The win condition is to avoid forcing menu situations too early and instead stop Ivysaur first with core sword buttons and standard projectiles before pushing to ledge. Once Ivysaur is cornered, the recovery route is direct enough for Hero to rotate fair, bair, up smash, and stronger spells into a stable kill flow without needing reckless overextensions.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Hero OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 7 | -17 |
|
|
| Jab 2 | 5 | -19 |
|
|
| Rapid Jab | 4/7/10… | — | ||
| Rapid Jab Finisher | 4 | -32 |
| |
| Forward Tilt | 10/12/14/16/18/20/22 | -20 |
|
|
| Up Tilt | 7 | -18 |
|
|
| Down Tilt | 4 | -21 |
| |
| Dash Attack | 4 | -27 |
| |
| Forward Smash | 15 | -33 |
| |
| Up Smash | 26 | -21 |
| |
| Down Smash | 13 | -26/-25/-24 |
| |
| Neutral Air | 7/10/13/16/19/22/25/28 | -14/-14 |
|
|
| Forward Air | 14 | -8 |
|
|
| Back Air | 7/13 | -5/-4 |
| |
| Up Air | 12 | -6 |
|
|
| Down Air | 11 | -9 |
|
|
| Neutral B | 7 | -34 |
| |
| Side B | 24 | -14 |
|
|
| Up B | 15 | -22/-20 |
|
|
| Down B | — | — | ||
| Grab | 13 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- In center stage, do not force menu every time; use Frizz, Zap pressure, and spaced fair to stop Ivysaur’s walk-in and Razor Leaf rhythm first
- If Ivysaur gets close, rely on shield discipline and up-B punishes to reset the spacing back to Hero’s preferred range
- At ledge, rotate fair, bair, up smash, and stronger spell threats to punish Ivysaur’s direct tether recovery and panic options
- When launched upward, prioritize landing routes and position resets over desperate scrambles so Ivysaur’s uair chains do not snowball
Actions to Avoid
- Opening menu too freely in midrange and giving Ivysaur an easy Razor Leaf or burst-in target
- Swinging large grounded commitments from outside vine tip range and feeding whiff punishes into juggle pressure
- Chasing too deep offstage and letting Ivysaur reverse the situation with fair or dair while Hero’s own recovery becomes exposed