Hero vs Marth

Marth Matchup (Hero)

Hero vs Marth

Page for Hero vs. Marth matchup notes and the full move frame quick reference.

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Matchup Summary (Win Condition and Game Plan)

Marth wants to control the match with walk speed and tipper spacing, but Hero can disrupt that pace with projectiles and command menu choices. The problem is that careless close-range swings are easy to punish, especially when Marth answers with tipper spacing or Up B out of shield. Hero should keep the fight at midrange, alternate between spells and grounded pokes, and force Marth to approach on imperfect timing. At the ledge, Shield Breaker and explosive spells help keep Marth from resetting cleanly back to center.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldHero OOS Candidate MovesBarely Missed Moves
Jab 15-16/-14
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+3)
Jab 24-19/-18
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • OOS Bair (+3)
Forward Tilt8-16/-14
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+3)
Up Tilt6-21/-18
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • OOS Bair (+3)
Down Tilt7-9/-6
  • Up B (3f)
  • OOS Uair (+3)
Dash Attack13-22/-20
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+1)
Forward Smash10-32/-29
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Smash13-41/-36
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Down Smash6/21-43/-41/-26/-23
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral Air6/15-5/-4/-4/-3
  • Up B (3f)
Forward Air6-6/-5
  • Up B (3f)
Back Air7-6/-5
  • Up B (3f)
Up Air5-4/-3
  • Up B (3f)
Down Air9/11-9/-9/-9
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+2)
Neutral B19—79-23 to Shieldbreak
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Side B9-26/-16
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Break up Marth’s walking rhythm with spells from outside tipper range.
  • Avoid repeating unsafe close swings that invite Up B out of shield.
  • Use Shield Breaker or other hard-to-hold options when Marth shields often.
  • Cover ledge get-up and get-up attack at the same time with aerials or explosive spells.
  • Prioritize spacing once MP gets low instead of forcing command-menu gambles.

Actions to Avoid

  • Repeatedly throwing out ftilt, fair, and bair inside Marth’s tipper range.
  • Taking shield pressure too far and giving Marth more Up B and whiff-punish chances.
  • Overextending offstage and turning a small edgeguard into a reversal.
  • Continuing the same pressure pattern after MP has already been spent.

Reference Links

Related Pages