Matchup Summary (Win Condition and Game Plan)
Hero wants to stop Link’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Link back outside Neutral Air and Up B (2) to keep stage control.
In Hero vs Link, the stable plan is to avoid playing directly into Link’s Neutral Air and Up B (2) and take the landing or ledge route before Link can reset.
The table shows that Link’s Jab 1, Jab 2, and Jab 3 can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Link’s Neutral Air and Up B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Hero OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 7 | -12 |
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| Jab 2 | 5 | -16 |
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| Jab 3 | 6 | -23 |
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| Forward Tilt | 15 | -12 |
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| Up Tilt | 8 | -16 |
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| Down Tilt | 10 | -11 |
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| Dash Attack | 20 | -19 |
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| Forward Smash (1) | 17 | -27/-23/** |
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| Forward Smash (2) | 10 | -41 |
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| Up Smash | 10/25/41 | -28 |
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| Down Smash | 12/24 | (-31/-32/??)/(-23/-23/??) |
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| Neutral Air | 7 | -1/-3 |
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| Forward Air | 16/24 | -7/-7 |
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| Back Air | 6/15 | -3/-3 |
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| Up Air | 11 | -8/-9 |
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| Down Air | 14 | Bounce: ** | Fast Fall: -13/-13 |
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| Neutral B | 16-52 | -21 to -15 |
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| Side B | 27 | -7/-9 |
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| Up B (1) | 7 | -56 |
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| Up B (2) | 8/16/22/31/47 | — | ||
| Down B (1) | — | — | ||
| Down B (2) | 12 | -19 |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Hero should not play directly into Link’s Neutral Air and Up B (2); wait for Link’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- After Hero blocks Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
- Hero should not mash after Link’s Neutral Air and Up B (2); take the landing route, escape route, or ledge route first.
- Hero should finish stocks by breaking Link’s landing and recovery routes so Neutral Air and Up B (2) does not get more neutral reps.
Actions to Avoid
- Letting Link start the exchange on Neutral Air and Up B (2) terms and giving Hero’s stage control away for free.
- Having Hero block Link’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- Sending Hero too deep after Link’s Neutral Air and Up B (2) and letting the reset punish the chase back.
- Panicking at the ledge as Hero and simplifying Link’s Neutral Air and Up B (2)-driven advantage sequence.