Hero vs Link

Link Matchup (Hero)

Hero vs Link

Hero vs Link is most stable when you stop playing directly into Link's Neutral Air and Up B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Hero wants to stop Link’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Link back outside Neutral Air and Up B (2) to keep stage control.
In Hero vs Link, the stable plan is to avoid playing directly into Link’s Neutral Air and Up B (2) and take the landing or ledge route before Link can reset.
The table shows that Link’s Jab 1, Jab 2, and Jab 3 can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Link’s Neutral Air and Up B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldHero OOS Candidate MovesBarely Missed Moves
Jab 17-12
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+1)
Jab 25-16
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Jab 36-23
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Tilt15-12
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+1)
Up Tilt8-16
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Down Tilt10-11
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+2)
Dash Attack20-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Forward Smash (1)17-27/-23/**
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Smash (2)10-41
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Smash10/25/41-28
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Down Smash12/24(-31/-32/??)/(-23/-23/??)
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral Air7-1/-3
  • None
  • Up B (+2)
Forward Air16/24-7/-7
  • Up B (3f)
  • OOS Uair (+2)
  • Grab (+3)
Back Air6/15-3/-3
  • Up B (3f)
Up Air11-8/-9
  • Up B (3f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+3)
Down Air14Bounce: ** | Fast Fall: -13/-13
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
Neutral B16-52-21 to -15
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+2)
Side B27-7/-9
  • Up B (3f)
  • OOS Uair (+2)
  • Grab (+3)
Up B (1)7-56
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up B (2)8/16/22/31/47
Down B (1)
Down B (2)12-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Hero should not play directly into Link’s Neutral Air and Up B (2); wait for Link’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • After Hero blocks Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
  • Hero should not mash after Link’s Neutral Air and Up B (2); take the landing route, escape route, or ledge route first.
  • Hero should finish stocks by breaking Link’s landing and recovery routes so Neutral Air and Up B (2) does not get more neutral reps.

Actions to Avoid

  • Letting Link start the exchange on Neutral Air and Up B (2) terms and giving Hero’s stage control away for free.
  • Having Hero block Link’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • Sending Hero too deep after Link’s Neutral Air and Up B (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Hero and simplifying Link’s Neutral Air and Up B (2)-driven advantage sequence.

Reference Links

Related Pages