Ike vs Piranha Plant

Piranha Plant Matchup (Ike)

Ike vs Piranha Plant

Ike vs Piranha Plant is most stable when you stop playing directly into Piranha Plant's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Ike wants to stop Piranha Plant’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f), then force Piranha Plant back outside Rapid Jab and Forward Air to keep stage control.
In Ike vs Piranha Plant, the stable plan is to avoid playing directly into Piranha Plant’s Rapid Jab and Forward Air and take the landing or ledge route before Piranha Plant can reset.
The table shows that Piranha Plant’s Jab 1, Jab 2, and Jab 3 can be answered by Ike’s Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f), so those overcommitments should be cashed out immediately.
For Ike, Piranha Plant’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIke OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (+1)
  • Up B (+2)
  • OOS Uair (+3)
Jab 22-15
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (+1)
Jab 37-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (+1)
  • Up B (+2)
  • OOS Uair (+3)
Rapid Jab6/10/14…**
Rapid Jab Finisher7-29
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
  • Up Smash (25f)
Forward Tilt (1)7-14
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (+1)
  • OOS Uair (+2)
Forward Tilt (2)5-20
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
Up Tilt6-11/-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+2)
  • OOS Fair (+3)
Down Tilt9-10/-10
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+3)
Dash Attack7-28
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
  • Up Smash (25f)
Forward Smash16-25/-22
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
  • Up Smash (+3)
Up Smash12/16-27
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
  • Up Smash (25f)
Down Smash10/14-24
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Uair (16f)
  • OOS Dair (19f)
  • Up Smash (+1)
Neutral Air8/11/14/17/18-13/-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (+1)
  • Up B (+2)
  • OOS Uair (+3)
Forward Air7-9/-9
  • None
  • Grab (+1)
  • OOS Bair (+1)
Back Air14-11
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+2)
  • OOS Fair (+3)
Up Air7-6
  • None
Down Air9-14/-14
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • OOS Fair (14f)
  • Up B (+1)
  • OOS Uair (+2)
Neutral B9+6/-3
  • None
Side B (1)10(+11)**
Side B (2)10**
Up B13…**
Down B2(+18)-31 to -17 (-10 more when tipped over)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+3)
Grab6
Dash Grab9
Pivot Grab9

Win Condition Checklist

  • Ike should not play directly into Piranha Plant’s Rapid Jab and Forward Air; wait for Piranha Plant’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f).
  • After Ike blocks Piranha Plant’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f) immediately.
  • Ike should not mash after Piranha Plant’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Ike should finish stocks by breaking Piranha Plant’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Piranha Plant start the exchange on Rapid Jab and Forward Air terms and giving Ike’s stage control away for free.
  • Having Ike block Piranha Plant’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f).
  • Sending Ike too deep after Piranha Plant’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ike and simplifying Piranha Plant’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages