Matchup Summary (Win Condition and Game Plan)
Ike wants to stop Piranha Plant’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f), then force Piranha Plant back outside Rapid Jab and Forward Air to keep stage control.
In Ike vs Piranha Plant, the stable plan is to avoid playing directly into Piranha Plant’s Rapid Jab and Forward Air and take the landing or ledge route before Piranha Plant can reset.
The table shows that Piranha Plant’s Jab 1, Jab 2, and Jab 3 can be answered by Ike’s Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f), so those overcommitments should be cashed out immediately.
For Ike, Piranha Plant’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ike OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -13 |
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| Jab 2 | 2 | -15 |
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| Jab 3 | 7 | -13 |
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| Rapid Jab | 6/10/14… | ** | ||
| Rapid Jab Finisher | 7 | -29 |
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| Forward Tilt (1) | 7 | -14 |
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| Forward Tilt (2) | 5 | -20 |
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| Up Tilt | 6 | -11/-13 |
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| Down Tilt | 9 | -10/-10 |
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| Dash Attack | 7 | -28 |
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| Forward Smash | 16 | -25/-22 |
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| Up Smash | 12/16 | -27 |
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| Down Smash | 10/14 | -24 |
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| Neutral Air | 8/11/14/17/18 | -13/-13 |
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| Forward Air | 7 | -9/-9 |
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| Back Air | 14 | -11 |
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| Up Air | 7 | -6 |
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| Down Air | 9 | -14/-14 |
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| Neutral B | 9 | +6/-3 |
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| Side B (1) | 10(+11) | ** | ||
| Side B (2) | 10 | ** | ||
| Up B | 13… | ** | ||
| Down B | 2(+18) | -31 to -17 (-10 more when tipped over) |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Ike should not play directly into Piranha Plant’s Rapid Jab and Forward Air; wait for Piranha Plant’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f).
- After Ike blocks Piranha Plant’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f) immediately.
- Ike should not mash after Piranha Plant’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Ike should finish stocks by breaking Piranha Plant’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Piranha Plant start the exchange on Rapid Jab and Forward Air terms and giving Ike’s stage control away for free.
- Having Ike block Piranha Plant’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Bair (10f), OOS Nair (13f), and OOS Fair (14f).
- Sending Ike too deep after Piranha Plant’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Ike and simplifying Piranha Plant’s Rapid Jab and Forward Air-driven advantage sequence.