Incineroar vs Bowser Jr.

Bowser Jr. Matchup (Incineroar)

Incineroar vs Bowser Jr.

Incineroar vs. Bowser Jr. is most important when you break up the Mechakoopa and cart setup, then force the high-damage punish after the first touch.

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Matchup Summary (Win Condition and Game Plan)

Bowser Jr. spreads out approach angles with setups and cannonballs, but if the fight becomes a straight brawl, Incineroar’s damage and side B payoff are far higher.
Revenge is better saved for guaranteed moments after Cart or for the opponent’s aerials than for absorbing every projectile, because that makes the win condition much cleaner.
For kills, it is more stable to watch both cart landings and neutral get-up at the ledge, then take the stock from one punish instead of trying to chase every option.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIncineroar OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+1)
Jab 24-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Rapid Jab4/7/10…
Rapid Jab Finisher6-32
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Forward Tilt7-18/-16
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+3)
Up Tilt7-19
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Tilt4/12/23-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+2)
Dash Attack8/11/14/17/20/25-17
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+2)
Forward Smash18/21/24/27/30/35-12
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+1)
Up Smash7/9/12/15/18/22-26
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Smash12-32
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral Air7-6/-7/-7/-5/-6/-6
  • None
  • OOS Nair (+3)
Forward Air10-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+2)
Back Air12-9/-10
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • Up B (+2)
Up Air6-5
  • None
  • OOS Nair (+3)
Down Air15…-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+2)
Neutral B37-97-23 to -17
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+2)
Side B23
Up B17/56
Down B
Grab11
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • When you see Mechakoopa, do not chase it blindly; target the recovery motion and the Jr. body’s next forward step.
  • Set up side B behind the trap instead of trying to force a direct head-on approach.
  • At the ledge, prepare punishes for both the body and the cart so the landing is never allowed to reset for free.

Actions to Avoid

  • Do not chase the setup and give up center stage, which lets the projectile game reset.
  • Do not show side B once, then jump in from the same distance again and eat the read punish.
  • Do not focus only on the cart and let Jr. himself slip in with aerial pressure.

Reference Links

Related Pages