Matchup Summary (Win Condition and Game Plan)
Bowser Jr. spreads out approach angles with setups and cannonballs, but if the fight becomes a straight brawl, Incineroar’s damage and side B payoff are far higher.
Revenge is better saved for guaranteed moments after Cart or for the opponent’s aerials than for absorbing every projectile, because that makes the win condition much cleaner.
For kills, it is more stable to watch both cart landings and neutral get-up at the ledge, then take the stock from one punish instead of trying to chase every option.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Incineroar OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -12 |
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| Jab 2 | 4 | -22 |
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| Rapid Jab | 4/7/10… | — | ||
| Rapid Jab Finisher | 6 | -32 |
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| Forward Tilt | 7 | -18/-16 |
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| Up Tilt | 7 | -19 |
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| Down Tilt | 4/12/23 | -11 |
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| Dash Attack | 8/11/14/17/20/25 | -17 |
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| Forward Smash | 18/21/24/27/30/35 | -12 |
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| Up Smash | 7/9/12/15/18/22 | -26 |
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| Down Smash | 12 | -32 |
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| Neutral Air | 7 | -6/-7/-7/-5/-6/-6 |
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| Forward Air | 10 | -11 |
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| Back Air | 12 | -9/-10 |
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| Up Air | 6 | -5 |
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| Down Air | 15… | -11 |
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| Neutral B | 37-97 | -23 to -17 |
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| Side B | 23 | — | ||
| Up B | 17/56 | — | ||
| Down B | — | — | ||
| Grab | 11 | — | ||
| Dash Grab | 14 | — | ||
| Pivot Grab | 15 | — |
Win Condition Checklist
- When you see Mechakoopa, do not chase it blindly; target the recovery motion and the Jr. body’s next forward step.
- Set up side B behind the trap instead of trying to force a direct head-on approach.
- At the ledge, prepare punishes for both the body and the cart so the landing is never allowed to reset for free.
Actions to Avoid
- Do not chase the setup and give up center stage, which lets the projectile game reset.
- Do not show side B once, then jump in from the same distance again and eat the read punish.
- Do not focus only on the cart and let Jr. himself slip in with aerial pressure.