Inkling vs Snake

Snake Matchup (Inkling)

Inkling vs Snake

Inkling vs Snake is most stable when you stop playing directly into Snake's Jab 1 and Neutral B, punish Jab 2 and Jab 3, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Inkling wants to stop Snake’s Jab 2, Jab 3, and Forward Tilt (1) with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), then force Snake back outside Jab 1 and Neutral B to keep stage control.
In Inkling vs Snake, the stable plan is to avoid playing directly into Snake’s Jab 1 and Neutral B and take the landing or ledge route before Snake can reset.
The table shows that Snake’s Jab 2, Jab 3, and Forward Tilt (1) can be answered by Inkling’s OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), so those overcommitments should be cashed out immediately.
For Inkling, Snake’s Jab 1 and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldInkling OOS Candidate MovesBarely Missed Moves
Jab 13-8
  • None
  • OOS Nair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+2)
Jab 24-16
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+3)
Jab 38-32
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Tilt (1)4-22
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Tilt (2)8-22/-22/-21
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Up Tilt6-18/**
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+1)
Down Tilt6-13
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+2)
Dash Attack5-26/**
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Smash41-18
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+1)
Up Smash11/35-39/+1
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Smash8/20-28/-14
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+1)
Neutral Air10/18/26/36-14/-11
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+1)
  • OOS Fair (+2)
Forward Air23-14/-14
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+1)
Back Air7-13/-14/-15/-15
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+2)
Up Air10-10/-11
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+2)
  • OOS Fair (+3)
Down Air3/10/17/25-17/-18/-16
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+3)
Neutral B1 (Grenade Pull)
Side B41-19/-14
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+1)
Up B
Down B9
Grab8
Dash Grab11
Pivot Grab9

Win Condition Checklist

  • Inkling should not play directly into Snake’s Jab 1 and Neutral B; wait for Snake’s Jab 2, Jab 3, and Forward Tilt (1) and answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
  • After Inkling blocks Snake’s Jab 2, Jab 3, and Forward Tilt (1), pick the reachable option from OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f) immediately.
  • Inkling should not mash after Snake’s Jab 1 and Neutral B; take the landing route, escape route, or ledge route first.
  • Inkling should finish stocks by breaking Snake’s landing and recovery routes so Jab 1 and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Snake start the exchange on Jab 1 and Neutral B terms and giving Inkling’s stage control away for free.
  • Having Inkling block Snake’s Jab 2, Jab 3, and Forward Tilt (1) but never answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
  • Sending Inkling too deep after Snake’s Jab 1 and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Inkling and simplifying Snake’s Jab 1 and Neutral B-driven advantage sequence.

Reference Links

Related Pages