Inkling Main
Inkling Matchup Strategy
Published pages for each opponent from the perspective of Inkling.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Inkling vs Banjo & Kazooie
Page for checking the full move frame quick reference in Inkling vs Banjo & Kazooie.
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Inkling vs Bayonetta
Inkling vs Bayonetta is about stopping grounded starters with shield punishes, then shrinking her landing space with Bomb and mobility until the stock can be closed out at ledge.
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Inkling vs Bowser
Page for checking the full move frame quick reference in Inkling vs Bowser.
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Inkling vs Bowser Jr.
Page for checking the full move frame quick reference in Inkling vs Bowser Jr..
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Inkling vs Byleth
Page for checking the full move frame quick reference in Inkling vs Byleth.
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Inkling vs Captain Falcon
Page for checking the full move frame quick reference in Inkling vs Captain Falcon.
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Inkling vs Charizard
Page for checking the full move frame quick reference in Inkling vs Charizard.
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Inkling vs Chrom
Inkling vs Chrom is about making the sword whiff with low-profile movement, pushing him to the ledge, and cashing out on his fragile recovery with bomb and back air pressure.
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Inkling vs Cloud
Page for checking the full move frame quick reference in Inkling vs Cloud.
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Inkling vs Corrin
Page for checking the full move frame quick reference in Inkling vs Corrin.
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Inkling vs Daisy
Inkling vs Daisy is won by using low profile and mobility to disrupt float approach height, taking the outside lane first, and then never letting the landing and ledge pressure go quiet.
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Inkling vs Dark Pit
Page for checking the full move frame quick reference in Inkling vs Dark Pit.
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Inkling vs Dark Samus
Inkling vs Dark Samus is about slipping past the zoning axis with low-profile dash movement, then repeatedly punishing her floaty landing and ledge options once you get inside.
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Inkling vs Diddy Kong
Inkling vs Diddy Kong is about not getting mentally trapped by banana, then using low profile and speed to hit Diddy's retreat and jump before he resets.
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Inkling vs Donkey Kong
Inkling vs Donkey Kong is most stable when you stop playing directly into Donkey Kong's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Inkling vs Dr. Mario
Page for checking the full move frame quick reference in Inkling vs Dr. Mario.
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Inkling vs Duck Hunt
Page for checking the full move frame quick reference in Inkling vs Duck Hunt.
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Inkling vs Falco
Page for checking the full move frame quick reference in Inkling vs Falco.
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Inkling vs Fox
Page for checking the full move frame quick reference in Inkling vs Fox.
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Inkling vs Ganondorf
Page for checking the full move frame quick reference in Inkling vs Ganondorf.
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Inkling vs Greninja
Page for checking the full move frame quick reference in Inkling vs Greninja.
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Inkling vs Hero
Page for checking the full move frame quick reference in Inkling vs Hero.
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Inkling vs Ice Climbers
Page for checking the full move frame quick reference in Inkling vs Ice Climbers.
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Inkling vs Ike
Page for checking the full move frame quick reference in Inkling vs Ike.
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Inkling vs Incineroar
Page for checking the full move frame quick reference in Inkling vs Incineroar.
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Inkling vs Inkling
Page for checking the full move frame quick reference in Inkling vs Inkling.
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Inkling vs Isabelle
In Inkling vs Isabelle, the stable plan is to slip under forward and back air plus trap setups with low-profile movement, then turn Isabelle's weak close-range defense into repeated pressure.
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Inkling vs Ivysaur
Page for checking the full move frame quick reference in Inkling vs Ivysaur.
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Inkling vs Jigglypuff
Page for checking the full move frame quick reference in Inkling vs Jigglypuff.
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Inkling vs Joker
Page for checking the full move frame quick reference in Inkling vs Joker.
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Inkling vs Kazuya
Inkling vs Kazuya is most stable when you stop standing in front of crouch dash, drift around the Electric line with low profiling and movement, and keep punishing the landing.
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Inkling vs Ken
Page for checking the full move frame quick reference in Inkling vs Ken.
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Inkling vs King Dedede
Page for checking the full move frame quick reference in Inkling vs King Dedede.
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Inkling vs King K. Rool
Page for checking the full move frame quick reference in Inkling vs King K. Rool.
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Inkling vs Kirby
Page for checking the full move frame quick reference in Inkling vs Kirby.
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Inkling vs Link
Page for checking the full move frame quick reference in Inkling vs Link.
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Inkling vs Little Mac
Page for checking the full move frame quick reference in Inkling vs Little Mac.
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Inkling vs Lucario
Page for checking the full move frame quick reference in Inkling vs Lucario.
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Inkling vs Lucas
Inkling vs Lucas is most stable when you stop freezing on the PK specials, move around the F-tilt and fair range, and arrive at the landing or ledge first.
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Inkling vs Lucina
Page for checking the full move frame quick reference in Inkling vs Lucina.
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Inkling vs Luigi
Page for checking the full move frame quick reference in Inkling vs Luigi.
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Inkling vs Mario
Page for checking the full move frame quick reference in Inkling vs Mario.
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Inkling vs Marth
Page for checking the full move frame quick reference in Inkling vs Marth.
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Inkling vs Mega Man
Page for checking the full move frame quick reference in Inkling vs Mega Man.
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Inkling vs Meta Knight
Page for checking the full move frame quick reference in Inkling vs Meta Knight.
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Inkling vs Mewtwo
Page for checking the full move frame quick reference in Inkling vs Mewtwo.
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Inkling vs Mii Brawler
Page for checking the full move frame quick reference in Inkling vs Mii Brawler.
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Inkling vs Mii Gunner
Page for checking the full move frame quick reference in Inkling vs Mii Gunner.
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Inkling vs Mii Swordfighter
Page for checking the full move frame quick reference in Inkling vs Mii Swordfighter.
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Inkling vs Min Min
Page for checking the full move frame quick reference in Inkling vs Min Min.
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Inkling vs Mr. Game & Watch
Page for checking the full move frame quick reference in Inkling vs Mr. Game & Watch.
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Inkling vs Mythra
Page for checking the full move frame quick reference in Inkling vs Mythra.
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Inkling vs Ness
Page for checking the full move frame quick reference in Inkling vs Ness.
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Inkling vs Olimar
Page for checking the full move frame quick reference in Inkling vs Olimar.
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Inkling vs Pac Man
Inkling vs Pac Man is about not letting Fruit and Hydrant setup breathe, using superior mobility to slip inside first, and turning those entries into repeated ledge pressure.
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Inkling vs Palutena
Page for checking the full move frame quick reference in Inkling vs Palutena.
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Inkling vs Peach
Page for checking the full move frame quick reference in Inkling vs Peach.
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Inkling vs Pichu
Page for checking the full move frame quick reference in Inkling vs Pichu.
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Inkling vs Pikachu
Page for checking the full move frame quick reference in Inkling vs Pikachu.
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Inkling vs Piranha Plant
Page for checking the full move frame quick reference in Inkling vs Piranha Plant.
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Inkling vs Pit
Page for checking the full move frame quick reference in Inkling vs Pit.
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Inkling vs Pyra
Page for checking the full move frame quick reference in Inkling vs Pyra.
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Inkling vs R.O.B.
Page for checking the full move frame quick reference in Inkling vs R.O.B..
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Inkling vs Richter
Inkling vs Richter hinges on refusing to freeze at cross and holy water, using low profile to get inside the whip, and extending each touch into ledge pressure.
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Inkling vs Ridley
Page for checking the full move frame quick reference in Inkling vs Ridley.
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Inkling vs Robin
Page for checking the full move frame quick reference in Inkling vs Robin.
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Inkling vs Rosalina and Luma
Inkling vs Rosalina and Luma is a matchup where Inkling should not force direct approaches at Rosalina's body, but remove Luma first, break apart their formation with mobility and low profile, then push Rosalina through landing traps and ledge pressure.
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Inkling vs Roy
Page for checking the full move frame quick reference in Inkling vs Roy.
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Inkling vs Ryu
Page for checking the full move frame quick reference in Inkling vs Ryu.
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Inkling vs Samus
Inkling vs Samus turns on whether Inkling can slip around the projectile lanes, push Samus to the ledge, and cash out after baiting Screw Attack out of shield.
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Inkling vs Sephiroth
Page for checking the full move frame quick reference in Inkling vs Sephiroth.
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Inkling vs Sheik
Page for checking the full move frame quick reference in Inkling vs Sheik.
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Inkling vs Shulk
Page for checking the full move frame quick reference in Inkling vs Shulk.
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Inkling vs Simon
Inkling vs Simon is most stable when you stop solving axe and cross one by one, stay low, and keep entering the space inside the whip.
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Inkling vs Snake
Inkling vs Snake is most stable when you stop playing directly into Snake's Jab 1 and Neutral B, punish Jab 2 and Jab 3, and take the landing or ledge route first.
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Inkling vs Sonic
Page for checking the full move frame quick reference in Inkling vs Sonic.
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Inkling vs Sora
Page for checking the full move frame quick reference in Inkling vs Sora.
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Inkling vs Squirtle
Page for checking the full move frame quick reference in Inkling vs Squirtle.
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Inkling vs Steve
Page for checking the full move frame quick reference in Inkling vs Steve.
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Inkling vs Terry
Page for checking the full move frame quick reference in Inkling vs Terry.
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Inkling vs Toon Link
Page for checking the full move frame quick reference in Inkling vs Toon Link.
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Inkling vs Villager
Page for checking the full move frame quick reference in Inkling vs Villager.
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Inkling vs Wario
Page for checking the full move frame quick reference in Inkling vs Wario.
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Inkling vs Wii Fit Trainer
Page for checking the full move frame quick reference in Inkling vs Wii Fit Trainer.
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Inkling vs Wolf
Page for checking the full move frame quick reference in Inkling vs Wolf.
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Inkling vs Yoshi
Page for checking the full move frame quick reference in Inkling vs Yoshi.
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Inkling vs Young Link
Inkling vs Young Link is most stable when you stop chasing arrows and boomerang directly, stay low through the lanes, and punish the light body's landing.
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Inkling vs Zelda
Inkling vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Forward Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.
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Inkling vs Zero Suit Samus
Page for checking the full move frame quick reference in Inkling vs Zero Suit Samus.